from the makers of Freelancer ... THIS. http://www.kickstarter.com/projects/cig/star-citizen
What makes me so excited: MMO persistent universe, FPS elements, Ship combat which is like Freelancer and not MOBA-style (sorry DoTA2, D3, Torchlight, just not so into click click click =P).
Shameless plug for my favourite game of all time (Tribes 1) remade into an arcade style FPS: less gameplay complexity, and weird speed gain when skiing but nevertheless FUN.
BOARDING SHIP MECHANIC explained
Multiplayer and Single player instancing explained.
Because, FIREFLY for inspiration. =) - would love that job xD
Support Linux at the poll for stretch goals (click thru to RSI website for the poll), give CryEngine3 the incentive to go to the quickest growing gaming platform right now with Source, Steam, Unity supporting =) Linux. Speaking of Linux, Humble Bundle for Android 4 finishes in 6 days!
Final-week's (3 days left to pledge!) pitch:
FINAL WEEK PUSH from Roberts Space Industries on Vimeo.
So a few points of our next major stretch goal (from boarding ship mechanic post and RSI star citizen website):
$4.0 million Level Additions
SO PLEDGE ON KICKSTARTER NOW =D.
I've always wanted to do Precursors MMO'd with friends. This is the closest thing I have ever seen. No amount of procedural universe generation, even if done by big industry pros would sway me. Just damn good gameplay with friends =).
That said, I've had my eye on Infinity Universe for years, because dang-it, its got great gameplay and scale, just without the FPS element >=| and definitely will be happily playing when it comes out.
- A rich universe focused on epic space adventure, trading and dogfighting in first person.
- Single Player – Offline or Online(Drop in / Drop out co-op play)
- Persistent Universe (hosted by US)
- Mod-able multiplayer (hosted by YOU)
- No Subscriptions
- No Pay to Win
What makes me so excited: MMO persistent universe, FPS elements, Ship combat which is like Freelancer and not MOBA-style (sorry DoTA2, D3, Torchlight, just not so into click click click =P).
Shameless plug for my favourite game of all time (Tribes 1) remade into an arcade style FPS: less gameplay complexity, and weird speed gain when skiing but nevertheless FUN.
BOARDING SHIP MECHANIC explained
Multiplayer and Single player instancing explained.
Because, FIREFLY for inspiration. =) - would love that job xD
Support Linux at the poll for stretch goals (click thru to RSI website for the poll), give CryEngine3 the incentive to go to the quickest growing gaming platform right now with Source, Steam, Unity supporting =) Linux. Speaking of Linux, Humble Bundle for Android 4 finishes in 6 days!
Final-week's (3 days left to pledge!) pitch:
FINAL WEEK PUSH from Roberts Space Industries on Vimeo.
So a few points of our next major stretch goal (from boarding ship mechanic post and RSI star citizen website):
$4.0 million Level Additions
- Melee & Heavy Weapons
- Zero-gravity Simulation
- Suit HUD Options
- Increased Customization
- Outside-the-ship combat (magnetic boots on a hull; think Moonraker)
- Pro MOD TOOLS FREE to players!
- Persistent Universe (forever instead of 30 months), 50 star systems
- More Squardron 42 campaign gameplay
- Increased community updates
SO PLEDGE ON KICKSTARTER NOW =D.
I've always wanted to do Precursors MMO'd with friends. This is the closest thing I have ever seen. No amount of procedural universe generation, even if done by big industry pros would sway me. Just damn good gameplay with friends =).
That said, I've had my eye on Infinity Universe for years, because dang-it, its got great gameplay and scale, just without the FPS element >=| and definitely will be happily playing when it comes out.