Showing posts with label nvidia. Show all posts
Showing posts with label nvidia. Show all posts

Saturday, September 20, 2014

Nvidia launches GTX 980, GTX 970

http://www.geforce.com/whats-new/articles/maxwell-architecture-gtx-980-970



Wonder if the "Advanced Maxwell Architecture" is different to my 750 Ti's Maxwell Architecture meaning I won't get the same driver functionality nearer to its end of life .. =(
My 8400 GS is now stuck on Nvidia's 340.x Binary driver.

Ah well, with Star Citizen supporting Linux, and probably going the OGL route for that through CryEngine's Linux builds, there'll be no need for DX 12 (which nVidia promised for current cards anyway). MS is also now on board Khronos, if only for the WebGL part (since IE sucks in that department).

Also, with Khronos asking for OGL Next (or nicknamed 5.0) comments/proposals when they announced OGL 4.5, I'll be waiting until OGL 5.0 hardware comes out for my next graphics purchase. I'm glad I moved away from notebook gaming though - that was breaking the bank for less than half the performance (for similar model names' mobile versions).

Thursday, June 26, 2014

Dragon V2 Unveil and All Tesla's Patent Are Belong To Us!



Back from a hiatus, we have news which may be a bit outdated, but interesting nonetheless!



SpaceX unveils Dragon V2, a manned spacecraft with the significant difference from V1 of being both manned and having Super Draco thrusters, with over 100 times the thrust. These are required for both the LES (Launch Escape System) built into the vehicle (as opposed to an LES tower ala Apollo), as well as propulsion based landing from orbit (it includes parachutes but isn't planned to normally use them).

It has massive 4*17" touch screen array powered by multiple redundant Tegra chips from nVidia, with technology shared from Tesla's own touchscreens on the Model S. In the middle of the array are a variety of hardware buttons for critical functions in case the touchscreens fail. Rest assured, Musk says (while laughing) the rest of the ship's systems aren't powered by Tegras. A lot more juicy info can be found at this arstechnica article.

Also, rodents (live animals!) will be flying on CRS-4, for SCIENCE! =D Because we know from KSP having a lab in space process science and recovering science module data gives you more science! =)


_______________________________________handmade_break__________________________________________

Tesla has released all of its patents as open in the spirit of open source and rapid development of Electric Vehicles to stop the evil and unsustainable oil pollutions! =P Go Tesla and Elon Musk!! Great FOSS philosophy. While some people may spell doom for the company, I don't see any specific licence they're releasing it under, and since they still hold the patents, they can enforce any at will if someone oversteps and abuses their limited rights. Also, the example of AT&T's decline is wrongly used, since Tesla will only fail if it fails to continue to innovate and capitalise on their innovations with the rest of the competition. Also, as we can see from AT&T releasing their patents, the global telecoms industry has grown so much, and this is the same goal of Musk and the reason he made Tesla in the first place.
Incidentally, one of the ranks of the Linux Users Group - an org in Star Citizen is AYBABTU. =)

P.S. I should be able to do that Model S test drive post soon, holidays are good. =)

Saturday, April 12, 2014

Star Citizen (finally) Officially Confirmed for Linux by the man himself!


YES, Star Citizen (finally) Officially Confirmed for Linux by the man himself!!!

"... by the way, we'll gonna be supporting Linux."

"We'll be on Linux ... we like it. I think most engineers will tell you that they prefer Linux ... to Windows actually, especially in the back-end server world."

1st quote is at 21:45 (already skipped to in that video link above.
2nd quote is at 45:20 (question & answer). CR (Chris Roberts) also says "all the major engines are supporting Linux" at [47:25]. =)


Here's another great video of Linux love and DRM hate (with an interesting developer's opinion on piracy) from last year's PC Gamer panel with more indies and game devs at PAX:




Click here for a brief history of speculation of Star Citizen on Linux on my part.
And here for an article about the rise of Linux (including gaming on Linux).

Here's also a new blog I discovered covering gaming on Linux which updates fairly frequently (multiple articles per day) as opposed to steamonlinux.com
It's like Phoronix but for games! (Since Michael is a self-professed non-gamer).

Sunday, March 23, 2014

The rise of Linux

The Downfall of Windows (xP)

So I just read (or re-read) some news about ISS laptops being changed to Linux last year (2013) as Windows XP nears its EOL in April this year with no more security or technical updates. With Windows 8 being hard to use and the UI being unfamiliar, that's prompted me to write this post instead of sneaking it in a section within another post like I normally do =P
By the way, all those Windows XP users, it's a great time to switch to Ubuntu 14.04 LTS, since Win 8 users will have to familiarise themselves with a new UI anyway. WinXP/7 users would probably want to use Kubuntu/Xubuntu to have a familiar desktop environment (you can set the UI up to be almost exactly like Win XP/7). You want LTS versions because they're supported for 5 years, although you're free to upgrade to different versions anytime when they're out. (LTS versions happen every 2 years, and non-LTS versions are supported for 9 months now, instead of 18 months previously.)


The adoption of Linux in the world

So why use Linux anyway?
  • It's free - as in financially and in the sense of free speech. You can freely modify and customise it to suit your needs and use it however you like!
  • It's stable and reliable - updates and patches happen quickly as it's open sourced, and won't fall into the traps of things like the Mac OS/iOS SSL bug. Security by obscurity is wrong in an OS context.
  • It's efficient - My Linux (Kubuntu 12.04) is pretty fast and does things faster than my Windows 7 HP 64bit, even with KDE, which is a relatively intense DE compared with things like XFCE and GNOME/forks.

In Science:


Used by people and places like:
CERN
Experiment Platforms
NASA
-MSL (Curiosity Rover)
-ISS (probably almost everything since the move to Linux on desktop laptops).

Linux in Space

United Space Alliance, a NASA contractor that supports the laptops on the ISS used the Linux Foundation to train their devs to migrate and port apps over to Linux.
Apparently they have over 140 laptops with 80 online at any time; they chose Debian 6, it being Google's choice of distribution too. They also have Scientific Linux and RHEL/CentOS on some computers already on the ISS. Robonaut R2 uses it and the ISS has used it since Linux started, but rarely on the desktop PCs.
We migrated key functions from Windows to Linux because we needed an operating system that was stable and reliable — one that would give us in-house control. So if we needed to patch, adjust, or adapt, we could.
ZING! Apparently they have faced a few random crashes (probably BSODs lol) and in 2008 had some virus infect the ISS LAN.

Consumer Devices:

Android (kernels are being merged, and hopefully completely in a few years)
Tesla Model S

So why is adoption important at all? I think it's especially important in gaming where the catch 22 can clearly be seen - 'everyone' uses Windows to game, so game devs only build for Windows and so 'everyone' has to use Windows to game. So when devs have this alternate option instead of being locked into Windows (and perhaps DirectX), they can build for it and the Linux gaming community can back them and get rid of this catch 22 problem. Things like the humble bundle clearly show the Linux community is ready to throw money at devs who make games for Linux.

In Gaming:

Wow, GDC 2014 just prompted announcements of Linux support everywhere!
And look, someone else did a great article about the rise of Linux gaming! =)
While Phoronix downplays (or is disappointed by) the interest in Linux at GDC, it's a great improvement, from having 0 Linux announcements at GDC to having a Linux presence with SteamOS, CRYENGINE, AMD, etc. Valve's SteamOS and Steam for Linux official release announcements were only last year, so AAA devs haven't had time to announce and demo Linux games at GDC yet - but we've already seen heaps of indies get onboard. Like a Phoronix forum user said:
We have gone from "it would be cool to have a game on Linux" to "omg the next-gen CryEngine with its OpenGL 4.3 renderer might not be perfectly ported".
Game Engines: Unity,
Unreal (announced 19/3!),
CRYENGINE (dev tools, CrySDK coming to Linux),
Source & Source 2,
Leadwerks (and the editor/IDE is on Linux thru Kickstarter too!)

Game Publishers: Steam On Linux (on a sidenote, Valve wants to move from Greenlight to a more easy self-publishing system where any dev can post something),
Desura,
 GOG.com (announced 18/3) 

Consoles/Hardware:
SteamOS, Ouya/Android, Oculus Rift

Games & Devs: Steam Library Catalogue, Upcoming games on Steam,
Devs liking OpenGL and freedom of Linux and hating Windows restrictions.
Recent announcements of games on the PC usually announce on Linux in addition to Windows.
GabeN also said devs like Linux! =)

Valve: check out these awesome vids at Steam Dev Days 2014 (where there are a whole lot more Linux and VR related stuff including):
Getting started on Linux (incl Myth-busting),
Valve seriously supporting and working on moving to OpenGL exclusively,
Modern OpenGL reducing Driver Overhead (by nVidia which looks like their portion of the GDC talk below).

Vendors: nVidia, AMD, Intel @ GDC "Approaching Zero Driver Overhead", nVidia sponsored video posted in the future. There'll probably be more news from them with the GPU tech conference in the next few days as well.
AMD plans to open-source kernel space driver support, while keeping user-space binaries for their Catalyst driver (so they can keep their "secret-sauce" optimisations away from prying eyes of nVidia). AMD roadmap/info summary from GDC here; I'm not feeling as much love as I was hoping, but tbh I mostly just care about GFX performance and that means high performing nVidia drivers, even if they're binary blobs. 


On a related note, check out all the awesome vids from Steam Dev Days (click for PDFs, etc.)! They have at least 4 talks related to Linux and OpenGL (including debugging hehe)!

Updated: 24/3 to include links to latest Phoronix wrap-up articles. 

Saturday, November 9, 2013

AMD Mantle

Having announced all their new value/bang for buck Volcanic Island cards - with one being reviewed by Phoronix here - AMD/ATI have now announced their new Graphics API Mantle.

It pretty much replaces OpenGL and DirectX, giving developers a closer, lower level access to the graphics card chips and such. This being similar to NVAPI and Glide from 3dfx. Firstly heard it from Star Citizen, which will be supporting it, characteristic of it supporting all cool advancement in PC technologies like the Oculus Rift. What this means is considerable improvement in GPU utilisation, and hopefully a Linux client via Mantle. There could also be a PS4 version if Sony lets CIG do their stuff on it, how they like. Here's some more info:


However, John Carmack (now at Oculus VR) says OpenGL can reach that (9x faster draw calls) performance, when utilising extensions from nVidia. Speaking of Oculus, a post about that should come somewhat later. =)

There should be a lot more info released during the AMD Conference on the 11th-13th this month.

Thursday, September 26, 2013

Valve and AMD reveals

So Valve has revealed their SteamOS a couple of days ago which is based on Linux, so it's pretty much a Linux distro. It will be a living room entertainment OS, so think console+xbmc combined. It is also free and open source!
Today, they also revealed SteamBox, and are offering 300 beta units for testers to be randomly selected, as long as you earn the Steam Hardware badge level 2.Unfortunately, actual specs are not disclosed, although they are saying the system is open, and you can upgrade individual components (like a PC!), as well as being free to install any OS on it or turn it into a robot! Gotta love Valve and their open/hacker/community culture. First open console since the PC =P. They are also claiming to have different boxes available in 2014 from different vendors, so PC and linux gaming seems to be ever on fire and advancing, thanks in no small part to Valve! [S2] (companion cube). It's great to see games like Dota 2, L4D2, Kerbal Space Program, X3: Albion Prelude and Guns of Icarus Online (and hopefully the Crytek 3 Engine soon) on Linux!
In a couple of days, Valve will reveal something else. Using symbols 'O' as the SteamOS reveal, and '[O ]' as the SteamBox reveal, they are revealing something along the lines of 'O+O'. They've already suggested streaming video from your gaming PC to the steambox via LAN, and family sharing for games, but it could be something different. Check the reveal here below in 33 hours:



AMD has revealed their newest line of GPUs at every price point, and personally I'm rooting for them as they are actually supporting open source linux driver development. Unlike a certain competitor which only releases binary blobs, although they run alright. In the livestream other game devs were also featured as were a lot of audio technology.
Check out Star Citizen's Chris Roberts at 1hr 44minutes of the livestream and some new hangar module features! (And an Aurora take off sequence in the new trailer demo!). It's also set to break 20 million in crowdfunding within 24 hours. See you in the 'verse!


Watch live streaming video from amdlivestream at livestream.com



Sunday, September 8, 2013

Star Citizen Hangar Module!!! (Patch 3)

Star Citizen, currently at >USD18mil in crowdfunding, getting past the halfway point of the ambitious Ubuntu Edge's goal. I've been screenshot-ing the daily pledge amount graph so analysis can be made later, but currently it's averaged >1mil/month since March, and in the 7 days during Hangar reveal it raised >1mil.

So after reading this forum thread detailing how someone ran Star Citizen's Hangar Module (a pre-pre-alpha) on a DirectX10.1 card, I was totally excited because before I thought I might need an eGPU. Star Citizen runs on CryEngine 3 and officially needs DX11 (and probably some high OpenGL level once Crytek supports Linux - hope they get a good hire). However, now I can wait for later to buy a new rig/Graphics card and get the best bang for buck =D Will probably be using a desktop > laptop to play this intense game though.

The graphics here look amazing!! And I loved the holo-table and being able to sleep in my RSI Aurora! =D I played this on low settings with a resolution of 1280x720 but I'm guessing my FPS was below 10. Maxed my GPU (GT330M) on my Samsung R580-JS02AU with i5-520M and 8GB DDR3.

Originally my GPU was overheating at ~100C and decided to turn my computer off when that happened (although I don't know how I was doing constant 105C while gaming last year before I took apart my laptop and cleaned it, reducing temperatures by ~20C (should make a post about that sometime with all the pics =P).
This time, I opted for the quick airduster into the fan intake, ejecting some dust and that seemed to cool the GPU down 10C so it hovered around 90C during gameplay.
Was doing dual screen 1366x768 and 1280x1024 had Star Citizen windowed at 1280x720 and used Greenshot. Afterwards I realised I could've just used FRAPS and got FPS data. -Facepalm-.

Here is a link to my album, and a slideshow of shots I took:
Star Citizen Hangar Module Test, Patch 3, 8/9/2013


Thursday, August 22, 2013

Ubuntu Edge ... Final Hours

While I posted about Ubuntu Edge before, It's at the final hours (17) of the campaign and with only 12.25mil and just under 20mil to go, it doesn't look very likely this crowd-funding campaign will reach its goal.

At the discounted price of $695/phone, that is now 46k units instead of 40k units, which is a decent manufacturing run, although I'm not sure on the exact numbers in the economical analysis of these things.

Spec-wise, and functionality-wise it trumps anything in that price-range, Xperia Z or HTC One. Unfortunately, probably due to inadequate advertisement/social media-ring and just not enough people ready to upgrade/commit (a lot of the early adopters may have already bought something this year like the previously mentioned phones), the campaign won't be breaking crowd-funding records like Star Citizen's record breaking crowd-funding dollars.

Still, 12mil is pretty respectable, it was 11mil yesterday and comes close to the 14.6 mil that Star Citizen had when I posted about Ubuntu Edge before (see previous blog post link). Right now Star Citizen has a whopping 15.7mil and growing everyday. Hangar module comes out 24th August at GamesCon, so can't wait to see the news and test it.
I hope they release something like an OpenGL version soon because apparently it'll be DirectX11 and my GT330m doesn't have that support T_T. Also, recent look at ATI's open source driver support leans me towards getting an ATI graphics next time. These nvidia binary blobs sometimes screw up and took me an hour to get my 319 driver working with Linux 3.8 and jockey -_-.



P.S. So for Systems Engineering Analysis (ENGN2226) I get to look at nanosats woot.



Thursday, November 8, 2012

Steam for Linux finally arrives! (in beta, x86, with more than a score of games)

HELLO new era of gaming, with Steam's big picture mode (finally, console experience on PC! wireless controller on wishlist! =D) saw it on steamforlinux's FB, post here: http://steamforlinux.com/?q=en/node/130

**Update: This pretty much means Steam's Big Picture mode pwned Ouya for me, PCs are more open than consoles, in terms of compatibility and you're not locked into a certain device anyway =P
Pictures of me playing World of Goo thru Steam on Linux soon in a post another time =)
***

Valve stuff:
Press release: http://store.steampowered.com/news/9289/
Hub (latest news): http://steamcommunity.com/linux or http://steamcommunity.com/app/221410
Game group page (not sure what this is used for anymore): http://steamcommunity.com/games/221410

Got so excited, downloaded the .deb, realised it was built for x86. And I also didn't have a 'key' but I heard there were ways of getting around that on the hub >.>
Just waiting for 64-bit release or source with lovely configure and make files =D
In the meantime, will CrossOver/WINE my Client/TF2 ^^

This news probably released just after/around the same time as this one, but nVidia's news travelled faster?? =S:
nVidia supports Steam Linux beta in latest drivers:
http://steamforlinux.com/?q=en/node/127

Also, all you friends out there, add me on Steam!! >=D

Now .. that I've got that out of my system .. time to study >=D

Wednesday, November 7, 2012

omg 150k/year making hats!!

***Update 7/11/2012 (yes, Aussie/UK date format)***

nVidia supports Steam Linux beta in latest drivers:
http://steamforlinux.com/?q=en/node/127
Yay! I'm on nVidia GT330M on my laptop (Samsung R580-JS02AU) but I didn't really care which manufacturer: ATI or nVidia I got, as long as it was Linux-supported well. 
And yes, this post is basically another Steam fanboying post =P

*************************************************


Yes, TF2 hats woooot! xD
And yes, another Steam on Linux post and windows is =/ post .. =P

http://gamingbolt.com/gabe-newell-windows-8-is-a-catastrophe-for-everyone-in-the-pc-space
Wish I could make $150k/year making hats!!!

Found the link from here:
http://gamingbolt.com/valve-engineer-drew-bliss-explains-why-they-favor-linux-over-windows

And I didn't know Gabe Newell worked 13 years on Windows o_O
Source: http://www.inquisitr.com/378666/the-battle-between-windows-8-and-computer-game-developers/

Thursday, August 16, 2012

Cuda on linux =3

So following this link here https://help.ubuntu.com/community/Cuda , I got Cuda working on Linux!! (My main Kubuntu 12.04)

The FluidGL thing works really well! If only the colours would change depending on velocity ...

Hiccups:
  • Note to self - installed it in default directory /usr/local/bin instead of /opt as suggested by Ubuntu/Cannonical's philosphy thing
  • Forgot to install dependencies before building as usual -_-" according to:
  • Then, install required packages:
    sudo apt-get install libxi-dev libxmu-dev freeglut3-dev build-essential binutils-gold

So the plan now is to see if BOINC can utilise some of this CUDA action =)
IF I can get it working that is ...