Wednesday, December 10, 2014

Space & Tech newsdump

Busy with uni work and yes, projects! =P
[need to finish an Android app in two 1-week sprints that allows year 10 students to learn functional programming by doing it!]
So as pointed out already, I'll abandon the idea of posting news items as blog articles regularly. This doesn't mean I'll stop posting all news type articles though!

Because I don't want to spend the time regurgitating news articles in nice English, here's a link dump of noteworthy articles in the past few weeks: (it also serves as a personal favourite/bookmarker =P) =D

http://www.sciencealert.com/australian-researchers-have-converted-sunlight-into-electricity-with-more-than-40-efficiency

http://garethhayes.net/hackrf-blue/

http://www.thesaturdaypaper.com.au/2014/11/22/private-cubesat-start-ups-join-the-space-race/14165748001263

www.space.com/27588-nasa-asteroid-capture-mission-mars.html

http://www.teslamotors.com/blog/factory-upgrade

Why CSIRO is important:
http://csironewsblog.com/2014/11/20/megans-seven-reasons/

gmailblog.blogspot.com.au/2014/11/going-under-hood-of-inbox.html

http://www.theregister.co.uk/2014/12/01/penniless_and_desperate_wikipedia_sits_on_60m_cash/

http://lunar.xprize.org/news/blog/lunar-mission-one-takes-crowd-funded-route-moon

www.space.com/27936-nasa-orion-spaceship-survives-test-flight.html

http://www.space.com/27833-nasa-orion-capsule-first-test-flight-infographic.html

https://www.reddit.com/r/learnprogramming/wiki/faq

www.space.com/27944-nasa-orion-spaceship-textbook-spaceflight.html

http://www.csoonline.com/article/2853027/malware-cybercrime/report-hacker-group-fin4-stealing-insider-info-to-exploit-significant-changes-in-stock-prices.html

http://www.citylab.com/cityfixer/2014/09/when-adding-bike-lanes-actually-reduces-traffic-delays/379623/

http://www.parabolicarc.com/2014/12/08/jaxa-testing-deep-space-microsat-with-asteroid-flyby/

http://www.livescience.com/49028-farthest-quantum-teleportation.html

www.space.com/27955-spacex-rocket-ocean-landing-platform.html

http://www.latimes.com/business/autos/la-fi-hy-tesla-plugs-into-australia-20141209-story.html
Tesla finally updates their website to show superchargers on the Hume Hwy in 2015! YESS!! Can't wait to drive a Tesla from MEL-CBR! =)


Monday, November 17, 2014

Space and Tech update - This week in Space! & Tech!

Had the webpages going for a blog post, decided now that I'm on holiday (for a week) I've gotta work on actual stuff including projects instead of blogging news. So here's a list of somewhat outdated links/quick rundown.

www.space.com/27741-google-leases-nasa-moffett-field.html
- yay for Google acquisitions and diversifying into hardware tech =) I might actually want to work for google's hardware subsidiaries if I could =D

http://www.bbc.com/news/science-environment-30026398
- we landed on a comet
www.space.com/27756-comet-landing-google-doodle.html
- technically a robot did but whatever, also got great pics
http://xkcd1446.org/
- and xkcd did live updates on it

www.space.com/27684-orion-space-capsule-test-flight.html
 - wow, I thought we were behind on this project, oh wait, that was the horribly executed SLS. How did they manage to screw up everything in both the analysis and design phases? I mean they wrote the book on Systems Eng and SDLC.

www.space.com/27669-orbital-sciences-rocket-explosion-soviet-engines.html
 - they're not gonna use the 40 year old (built) engines anymore. yay.


EDIT: Forgot Virgin Galactic news
http://xfinity.comcast.net/articles/news-science/20141106/US-Space-Tourism-Virgin-Galactic/ - looks to resume tests in 2015
http://www.flightglobal.com/news/articles/analysis-ntsb-will-have-no-quick-answers-after-virgin-galactic-405675/
www.reuters.com/article/2014/11/06/us-space-crash-virgin-new-idUSKBN0IQ02920141106
http://www.betawired.com/ntsb-theorizes-miscommunication-may-have-led-to-virgin-galactic-crash/1415503/
- Feathering system deployed early 
http://www.ntsb.gov/news/2014/141112.html
https://www.youtube.com/watch?v=TOSNVJzZn90
- NTSB last daily briefing

TECH:


http://news.microsoft.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform-adds-new-development-capabilities-with-visual-studio-2015-net-2015-and-visual-studio-online/
- Interesting ... open source big leagues now?
http://www.zdnet.com/microsoft-to-open-source-more-of-net-and-bring-it-to-linux-mac-os-x-7000035716/
- Still wouldn't trust them with my dev environment though. Even after all those great trust building things they've done in the past. /sarcasm


Saturday, November 1, 2014

Flying cars - the Jetsons are go; Star Citizen updates including a really cool graphics webpage

Here's some news of cool stuff so my posts this week aren't all disheartening.

Here's a video of a testflight of a car that turns into a plane and back again!




 __________________________breaking like a boss___________________________________________


Here's a: really cool webpage showcasing a data-based (interception, hacking, courier, transfer) spaceship from Star Citizen.

If you're logged in, it has a nice personalisation showing your profile as the only one not yet eliminated! =P There's also a nifty 'decrypt page' button to reveal the unscrambled data on the webpage. =)

Also, release 13 or Arena Commander v0.9.2 has been released: https://robertsspaceindustries.com/comm-link/transmission/14258-Arena-Commander-092-Released

Virgin Galactic spacecraft crashes with a test pilot killed.


Unfortunately, more sad news this week, this time all the more sadder with a death and another in hospital.

No doubt this disaster will take a toll on the Virgin Galactic team as it did on Burt Rutan in 2007.

Looks like another engine failure for this week, this time with a solid rocket that apparently exploded. They have already tested powered flights 3 times and unpowered - gliding flights over 20 times.
I've always liked liquid engines more with their increased capabilities including throttling and manual engine stop, which is obviously a plus for safety.

With SpaceX making things look so easy (including soft-landings on the ocean) with their in-house manufactured and tested Falcon 9 (and Merlin engines), these recent events have reminded us all of how dangerous the frontier of space can be, especially with rocket engines being in a whole different class compared to conventional combustion engines or even turbojet engines you'd get in airplanes.

BBC has more coverage. (with eye witnesses)

and so does Space.com (warning, Space.com's 2nd video has slightly graphic description of the aftermath).

Wednesday, October 29, 2014

SpaceX landing on floating platform in the ocean CONFIRMED! =P && Antares (by Orbital Sciences) explodes. =( UPDATED

SpaceX landing on floating platform in the ocean CONFIRMED! =P


So Elon Musk has confirmed SpaceX will attempt to land on a floating platform 90m*50m for their next Falcon 9 flight. YAY!

Florida Today:
He estimated no better than a 50-50 chance of a successful platform landing on the first attempt.
[...]
"So I think we're quite close," he said.
SpaceNews.com:
“We actually have a huge platform that’s being constructed in a shipyard in Louisiana right now,” Musk said in the interview, which was webcast live. He described the platform as about 90 meters long by 50 meters wide. “We’re going to try and land on that on the next flight.
“There’s at least a dozen launches that will occur over the next 12 months,” Musk said. “I think it’s quite likely — probably 80 to 90 percent likely — that one of those flights will be able to land and refly.”

Space.com coverage: www.space.com/27538-spacex-reusable-rocket-test.html


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Antares (by Orbital Sciences) explodes. =(


Sadly, the Antares rocket has exploded seconds after launch for their CRS-3 mission:


From simple visual inspection of this video, it seems like an engine failure for one or both engines - from the small engine flash and subsequent smoke; (or other failure causing engine flame-out or automatic shutdown). Subsequently, with no thrust, the rocket fell back to earth and the impact caused the big explosion.

Cargo carried included normal CRS foodstuffs, experiments, etc, and the Arkyd3 - a testbed for Planetary Resources' telescope satellites, including one which was Kickstarted (including a contribution from yours truly). 

According to Wikipedia, Orbital Sciences hasn't had that many failures, with successes in all Minotaur vehicles and the Pegasus with 3 outright failures and 2 partial successes (on primary payload) early in their launch history.Note that this is in line with many launch vehicle companies including SpaceX, whose Falcon 1 platform was their testbed which failed 3 out of 5 times.

However, SpaceX's Falcon 9 has had no failures except 1 secondary payload failure over its 13 total launches these last 4 years. Add to that: NASA pays $1.6 billion to SpaceX to deliver cargo over 12 missions while they have to pay $1.9 billion to Orbital Sciences for only 8 missions. Add to that each mission delivering more cargo in the Dragon by mass than Orbital Sciences' Cygnus spacecraft. The Cygnus is only superior in delivering more pressurized volume than the Dragon, and can't return cargo to Earth like the Dragon does.

Talk about SpaceX cutting costs and competition savings! (The citizens of USA should be glad SpaceX is now able to compete for USAF/DoD/NRO contracts.) I'm glad it's SpaceX that won the CCDev contract, and has a really cool Dragon V2 crewed spacecraft coming out, designed for reusability and landing by thruster functionality. Hurray for SpaceX reusability - providing sustainable and cheaper access to space!

Dailymail's coverage, in-depth: http://www.dailymail.co.uk/news/article-2810128/Ready-liftoff-Nighttime-rocket-launch-International-Space-Station-visible-East-Coast.html
Space.com's coverage, editor promises updates on this page:
www.space.com/27576-private-orbital-sciences-rocket-explosion.html

UPDATE:


More about the accident and engine here: http://www.spacenews.com/article/launch-report/42340antares-rocket-explodes-after-liftoff includes spectator video and sound of explosion:


Press conference at 9pm ET (12pm AEDT, now) on Nasa TV

Broadcast live streaming video on Ustream

More updates to follow probably; from conference:
Emphasis of launch/rocket science and space science being hard (obviously). No injuries, only lost hardware.
Orbital Sciences - will investigate what's wrong, solve the problem and prevent future problems.
Investigation includes evaluating debris (like aircraft investigations [like ATSB]!) - don't touch debris, could be dangerous.
Wallops - good range clearing of safety area.
ISS - incl crew in good shape, have supplies for at least 4-6months always, Progress spacecraft tomorrow, SpaceX on Dec 9, quite a bit of research hardware lost and spare hardware.

Investigation data and everything locked down until investigation process goes through; wait for daytime for debris collecting. Solid propellant burning in area. Contract - provides for ability to eventually get hardware lost on this flight to orbit, Orbital compensates NASA if they don't reach orbit. Launchpad could be damaged, tank pressure sensor readings still available and holding pressure - extent of damage not known until fully investigated.
Engine failure observed in telemetry and visually ~T+10s and range then sent the destruct command ~T+20s, before it hit the ground.
Investigation: Orbital in command, supported very well by NASA and MARS (@Wallops), debris in morning, cameras, telemetry/data. Orbital obviously won't fly until they know and correct the problem.
Insurance - Orbital does have various/some amounts of insurance on their launches.
Engines - Orbital chose to go with this (Russian) engine as there weren't many choices for powerplants of this size, especially in USA, and it was extensively tested and has proved robust. They've also chosen another engine for future Antares, according to the link above providing the video of spectator view. Wonder if they considered using SpaceX's engines =P

Wednesday, October 22, 2014

Hoverboards are here!


Nerdist explains:
http://www.nerdist.com/2014/10/its-finally-here-a-hoverboard-you-might-actually-buy/
The Hendo hoverboard uses Lenz law which means it uses currents in the medium below to create magnetic fields to repel those on the hoverboard.

So water can have currents in it, but will that be enough to hover? And you'd probably need rockets to propel you like with Marty McFly's adversary right? =P

Want one? Grab one for $10k at the kickstarter or a dev kit for $300:
https://www.kickstarter.com/projects/142464853/hendo-hoverboards-worlds-first-real-hoverboard


Tuesday, October 14, 2014

Elon Musk Unveils the 'D' and something else


I really like it when Elon talks nerdy. So Elon Musk unveiled the 'D' - dual motor version of the Model S which means it actually now has better fuel/battery efficiency than the single motor version! The weight is offset by the efficiency gained by dynamically shifting power between front and rear motors during the drive! Check out his reveal below.



But the highlight has to be the autopilot! I've been wanting a car with significant driver assist features like those introduced in the video above. I mean, it's like a bat-mobile (ultrasonics anyone?)! I'm surprised they didn't put the rear-view camera into the sensor mix for autopilot, but I guess the ultrasonics is a much more reliable input, and they could always add in the extra sensor input via software updates. Every car for the past 2 weeks has come from the Tesla factory with all the autopilot hardware!

Features like full computer control, driving to where you want on your private property via your synced calendar (e.g. main entrance to pick you up for work/[LAN] party). He made a Metal Gear Solid pun too!! While telling his engineers of a new feature he'd like!! xDDD Now I'm thinking - forget the Model 3 as my future car purchase when I actually earn full-time, I'm going for the Model S with autopilot second hand haha.

Here are the Autopilot Sensors:
Radar - see through stuff like fog, I'm thinking because of the larger wavelength.
Forward Camera -  CV ftw.
360 Ultrasonar - apparently senses soft material like flesh really well
Satellite/Nav - Includes traffic info (like the creepy Google ones)

Here's Tesla's blogpost. Also, the video below shows the test-drive ride inside:


On the stock note, it dropped a bit after the hype from the twitter post, but Elon's not worried and neither am I. Elon's in this for the sustainability standpoint of long-term sustainable energy use and transportation. Fossil fuels will never be sustainable nor clean.

Sunday, October 5, 2014

UAV OutBack Challenge update & Bonus Space Pic

As expected, CanberraUAV - who almost completed the UAV Outback Challenge last time - won the challenge, taking home $50k in prize money. 2 years ago they failed only because their bottle deployed unintentionally during flight. This year, they got the bottle within 3 metres (2.6) of Outback Joe (who they're trying to find and rescue with a bottle, in this S&R competition scenario).

Here's a great write-up debrief by them:   (obligatory iframe)

Make sure to check out the really cool software they put up on github! And also that documentation repo. One of the coolest things about CanberraUAV is how open they are (as in open-source), and how much they share with other teams!

Unfortunately, while the Monash UAS team's (which I joined recently) plane flew very well, they couldn't find Joe. I'll be going to the internal debrief on Tuesday and hopefully learn more, as well as try and locate Joe using (augmentations of) our software from our data gathered.


______________________________________________________________________

Space pretties incoming! Check this photo! (link to NASA APOD page)
Much wow. So mind-bend - how?!. Also check out a lot of the guy's other really cool photos. I obviously really like the aurora photos in his gallery.



Thursday, October 2, 2014

Star Citizen claims Guiness World Record - Most Crowdfunded Project Overall

Hey guys, I (kind of) got into the Guiness Book of World Records!!! (well CIG did, but I backed Star Citizen so ... =P)

Guiness Book of World Records 2015, page 17:
- Flash/HTML version
- SEO version

And this was when Star Citizen had raised $39.6 million back in March, and it's now over $55 million!!! Note that sponsorships and subscriber monies do NOT count towards the total you see on the funding goals webpage.

In the latest Letter From the Chairman, Chris Roberts describes CIG's budgeting planning, and how 'feature-creep' is actually part of the agile development process, with "creeped" features coming after Persistent Universe v1.0 release, although others may come before that since they're able to with increased funding, like higher fidelity ship models.
Go agile! (I'm glad I'm being taught Agile at my current uni, whereas I in the previous one I only touched waterfall/Vmodel. Maybe it's because I switched from hardware to software, but the idealogy should be taught/learnt anyway!)

You can also see other crowdfunded projects (also on page 16, it's a double page spread), including the pebble smartwatch (which came out before all the latest watches like Samsung, Sony and Apple's current-gen offerings). It features e-ink which is cooler and less battery draining than LED/LCD but is monochrome. I wrote about both Star Citizen and Pebble last year here

Wednesday, September 24, 2014

Footage of the inside of the LOX tank on a SpaceX F9

So while I was watching the recent Falcon 9 (CRS-4) launch by SpaceX (video embed below),

I saw this image but did not know what it was:


This happens at 24mins in the above video (or T+9:15)

Nerdist says it's actually the insides of the LOX tank. SpaceX has outdone my expectations - attaching a camera inside the cryogenic fuel tank at hardcore pressures and temperatures below −182.96 °C or 90K.

More videos of things like the capture by ISS and berthing of the mission can be found on the livestream event page (also the first link in this post). The only thing we didn't see this mission? The reusability videos of the 1st stage booster soft-landing on water like in previous launches.

Again, another job well done by SpaceX. (We still have Dragon capsule recovery, to go though).

Saturday, September 20, 2014

Nvidia launches GTX 980, GTX 970

http://www.geforce.com/whats-new/articles/maxwell-architecture-gtx-980-970



Wonder if the "Advanced Maxwell Architecture" is different to my 750 Ti's Maxwell Architecture meaning I won't get the same driver functionality nearer to its end of life .. =(
My 8400 GS is now stuck on Nvidia's 340.x Binary driver.

Ah well, with Star Citizen supporting Linux, and probably going the OGL route for that through CryEngine's Linux builds, there'll be no need for DX 12 (which nVidia promised for current cards anyway). MS is also now on board Khronos, if only for the WebGL part (since IE sucks in that department).

Also, with Khronos asking for OGL Next (or nicknamed 5.0) comments/proposals when they announced OGL 4.5, I'll be waiting until OGL 5.0 hardware comes out for my next graphics purchase. I'm glad I moved away from notebook gaming though - that was breaking the bank for less than half the performance (for similar model names' mobile versions).

Wednesday, September 17, 2014

SpaceX and Boeing win the Commercial Crew contracts as expected

The spacecraft will be SpaceX's Dragon and Boeing's CST-100 flying on the companies' own launch vehicles Falcon 9 and Atlas V (by ULA - with Lockheed) respectively. 

Sierra Nevada's mini-shuttle atop an Atlas V proposal did not win, but they want to continue to develop it, even without the NASA contract. 

USAtoday.com link:
Worth up to $6.8 billion combined, the contracts include at least one crewed test flight to the station, then two to six operational flights of four-person crews.
"Today we're one step closer to launching our astronauts from U.S. soil on American spacecraft and ending the nation's sole reliance on Russia by 2017."
NASA awarded Boeing significantly more money, up to $4.2 billion compared to $2.6 billion for SpaceX. That apparently reflects the higher cost of Boeing's proposal, as NASA said the proposals covered the same amount of work.
The savings in launch costs already seen in SpaceX even without the reusable program's cost reductions seems to have been translated into commercial crew costs as well.

"Boeing has been part of every American human space flight program, and we're honored that NASA has chosen us to continue that legacy," said John Elbon, Boeing vice president and general manager for Space Exploration, in a statement.
Added SpaceX CEO Elon Musk: "SpaceX is deeply honored by the trust NASA has placed in us. We welcome today's decision and the mission it advances with gratitude and seriousness of purpose."
NASA would not say how many proposals it received or discuss their details, saying it was still debriefing the companies.
The agency would not confirm if the new commercial spacecraft offer a significantly better value per seat than the $70 million NASA is paying for Russian Soyuz spacecraft.
 In a surprise to many, Boeing has partnered with Blue Origin, the startup founded by Amazon.com CEO Jeff Bezos, to develop an engine that could potentially replace the Atlas V's Russian-made main engine, whose continued availability is considered a risk.

Video of announcement:




Information on the spacecraft:

I've already posted about the Dragon one here before (video of reveal with both physical mockup, animations of launch cycle included and Elon Musk - it's really cool!). 

Space.com link - includes videos of both launch vehicle and spacecraft's launch cycle as well as interior/layouts.

Monday, August 25, 2014

SpaceX news updates (external video of F9R landing!)

So a rocket basically exploded, hasn't happened to my knowledge since Falcon 1 series. It was only a test vehicle (grasshopper with 3 merlin engines) and it was according to system definitions - auto-terminated once parameters weren't right.

Here's the video of it exploding:

Failure is good, helps them make their rockets better and more reliable! =) Having played KSP I'm surprised this hasn't happened in a while (in a test vehicle for SpaceX) haha.

The "Failsafe" reminds me of that in the requirements in the autopilot for the UAV Outback Challenge. Recently joined the Monash team, one of the many advantages of a university with a larger cohort - enough people to make teams for this kind of stuff! =)

Video of Falcon 9 first stage landing on water. Extra cool!


Previously I reported on an on-board video of the landing, check it out at this link!



VLC for lectures, talks with slides etc.

So for many lecture recordings where the video is recorded in low fps (around 2 fps) and especially when you're watching them at speeds other than 1x, I've found that VLC usually doesn't update the video with the new video when it should (e.g. slide change). It can be fixed by disabling video track, then enabling it again.

However, to fix it properly, you can goto Preferences (Advanced/All) -> Video
Then uncheck the "Drop late frames" checkbox. I did not need to uncheck "Skip frames". And that fixed it, yay!

Monday, August 11, 2014

The return of the ISEE 3

http://spacecraftforall.com/home


Great website with cool interactive documentary-like experience! Check it out! Also, it'll be live-streaming the fly-by of the moon in a few hours (Sunday, August 10th 10:30am PT - 12:00pm PT) , but I'll be asleep. Also includes live data anytime! =)

This whole project was crowdfunded and they (the hackers/makers) work in a hackerspace/mission-control in an old Maccas building! Lol! And with NASA's blessing =) Them talking about *SCIENCE* so much reminds me of stuff like Portal, xkcd, KSP (get them science points!) haha.

Also, great post about SoftwareDefinedRadio; been meaning to get my HAM radio callsign sometime soon ...

Also, the initial swing-bys to get to the 1st comet flown through by man is so cool and complicated, it reminded me of an epic version of this:
Ahem. We are STRICTLY an Orbiter shop.

I mean, orbiting in one plane is hard enough to learn (in a fun way) in KSP. Add in polar plane and crazy manoeuvres and orbits like Quasi-Zenith and I have to spend more time wrapping my head around more simulations, models and reading.
P.S. My short-term goal is to build and launch a (nano)sat in one of them Quasi-Zenith orbits servicing Australia =P Hopefully I'll get to crowdfunding when I've actually done work on it xP.

Security and ROMs

http://www.engadget.com/2014/08/10/xiaomi-privacy-issue-cloud-messaging/
So apparently anyone could've just read all your messages and a lot of your contact details.
Earlier this week, Finland's F-Secure looked into claims that Xiaomi was secretly sending data from its MIUI-powered phones back to its servers, and it turned out to be true. Despite having not added any cloud accounts, F-Secure's brand new Redmi 1s -- Xiaomi's budget smartphone -- still beamed its carrier name, phone number, IMEI (the device identifier) plus numbers from the address book and text messages back to Beijing. Worse yet, the data was unencrypted, thus allowing F-Secure and potentially anyone to, well, get to know your Xiaomi phone very easily. Earlier this week, Finland's F-Secure looked into claims that Xiaomi was secretly sending data from its MIUI-powered phones back to its servers, and it turned out to be true. Despite having not added any cloud accounts, F-Secure's brand new Redmi 1s -- Xiaomi's budget smartphone -- still beamed its carrier name, phone number, IMEI (the device identifier) plus numbers from the address book and text messages back to Beijing. Worse yet, the data was unencrypted, thus allowing F-Secure and potentially anyone to, well, get to know your Xiaomi phone very easily.
This is partly the reason why I never touched MIUI.
But then in the end, it's pick NSA or MSS, or both. Like Skype, I'd think it highly probably Wechat and other similar apps reported to their home governments with juicy data. Lots and lots and lots of meta data.

____________________________________________________________________________


Also, I have been upgraded to a Sony Xperia Z1 from my Desire HD ("Karuu") this year, which I used after upgrading from the Dopod WinMo5-6 in 2010/2011. In light of my recent rooting and flashing exploits, and having experienced rooting and flashing custom ROMs on HTC (Desire HD), Samsung (S III, Tab), Sony (Z1), ASUS (TF300T), Yuandao (N90), Dopod/HTC (838 Pro), Zopo (ZP950) devices, and dealing with each manufacturer's quirks, here are a list of tips I should follow (while also following my flash guide/checklist):
  1. Do these even when you've done this many times, because a false (or true) sense of proficiency can be misleading and lead to mistakes being made. 
  2. Read everything, then re-read it! (Luckily most chefs/devs highlight potentially bricking hazards with warnings in red text. But still read everything in the OPs, and if more info is needed straight after OPs and latest posts in the thread and use search within thread/sub-forum).
  3. Don't assume each sub-forum (for each device on xda) is similar. Know your sub-forum by exploring. Also, each device handles differently.
  4. Plan the whole process - like using the waterfall methodology in SDLC. Know your aim, and define each step of how to get there. (Regain workable recovery: try flashing this 1st via fastboot, if that doesn't work, then ... etc.) 
This would save lots of headaches and having to do work-arounds which take literally hours longer than I'd have had to if I'd read (all the related threads!), understood, planned it out properly and followed the steps. This is one process where the Agile model way of doing things would work poorly, costing you more time. (And probably brick your device if you're not careful).
When you start trying the more labour-intensive/involved 'solutions', you start losing your shorter simple options because of wipes and incompatibilities between different partitions of your device. It's kind of like in cooking how you can always add more X but once it's mixed in, you can't take X out.

You can see why people operators like NASA, SpaceX, pilots, etc. have a pre-flight/launch checklist and the whole launch sequence timelines. One little mistake can have catastrophic consequences (not just bricking a device, more like death).

Saturday, August 9, 2014

1st interview published online

So another Star Citizen post. With a very Linux-y twist. Here's all the previous SC related posts.
I've blogged a bit before but never have had anyone blog about me (I think ...)
Here's my first interview published online! It's about our 'org' (i.e. clan, guild, outfit, etc. in the Star Citizen universe) called "Linux Users Group", based on the LUGs around the world. (Link is to Australia, VIC LUGs but hey, that's where I am =P)

Obligatory iframe for this momentous (=P) occasion:


It'd be great for anyone interested in Linux to join our LUG org! It'd also be cool to see you in the Unofficial Linux Thread. Hope to see you around the verse!

P.S. recently re-watched some Firefly (among other things) on my new 1080p 3D TV setup with 5.1 =3

Monday, August 4, 2014

Skype for Linux finally updated

Yay!
We are no longer v4.2.0.11 but v4.3~!

Skype has finally been updated (major version) since at least a couple of years!!!
(That mini-update that took away functionality and probably covered their covert NSA-assist spying doesn't count).

Wednesday, July 23, 2014

SpaceX reusable rocket video (SpaceX does it again!)

So reusability landing footage from last week's successful SpaceX-Orbcomm mission has been released by SpaceX! Apparently this time no file repairing was needed like last time when they crowd-sourced help for repairing their mpeg via reddit =P.
There is however, icing, which blurs/obscures the video quite a bit.



SpaceX's full blog/news post (quoted at the end) has more information, including that they touched down at close to 0 velocity, and the next 2 flights they will not attempt reusability tests since they are higher orbits (GTO). However, after that on flights 13,they will test landing on water and (flights 14, 15) on solid ground with increased chance of success. Apparently it's easier to land on land than on water?! (It could however, be just a platform in the ocean.)
I'm guessing they have great control over where they're able to land. (It's harder to gauge when and how to burn by eye/hand when landing from orbit to KSC in KSP -which was recently 40% off on Steam and now features contracts and rewards for recovery of things like boosters/stages =P)

Here's the full quote from the SpaceX blog (because the info is so juicy):
Following last week's successful launch of six ORBCOMM satellites, the Falcon 9 rocket’s first stage reentered Earth’s atmosphere and soft landed in the Atlantic Ocean. This test confirms that the Falcon 9 booster is able consistently to reenter from space at hypersonic velocity, restart main engines twice, deploy landing legs and touch down at near zero velocity.
After landing, the vehicle tipped sideways as planned to its final water safing state in a nearly horizontal position. The water impact caused loss of hull integrity, but we received all the necessary data to achieve a successful landing on a future flight. Going forward, we are taking steps to minimize the build up of ice and spots on the camera housing in order to gather improved video on future launches.
At this point, we are highly confident of being able to land successfully on a floating launch pad or back at the launch site and refly the rocket with no required refurbishment. However, our next couple launches are for very high velocity geostationary satellite missions, which don’t allow enough residual propellant for landing. In the longer term, missions like that will fly on Falcon Heavy, but until then Falcon 9 will need to fly in expendable mode.
We will attempt our next water landing on flight 13 of Falcon 9, but with a low probability of success. Flights 14 and 15 will attempt to land on a solid surface with an improved probability of success.
Space Age, here we come!!! =D

Wednesday, July 16, 2014

Tesla Confirms Bluestar as Model III, not E

Yes! Name of Tesla's Bluestar finally confirmed
Haha, didn't know Elon Musk wanted to spell SEX with his model "numbers" but Ford sued them for the E. 

This coming from the company that recently open-sourced its patents (for the good of sustainability and EVs)! 

Quick update, so obligatory iframe:


Space Update 16/7/2014

Quick Space Update =D

 

AITC installs Wombat XL

Close to (my) home, Australia is finally moving along in the space industry with our first satellite testing facility at the Australian National University! The last time I was there they didn't have the Wombat vacuum tank in the big testing room. Let's see if I can upload a picture of what I saw (great view!): on second thought, he's some pics from the AITC from when we toured there!

The room where the Wombat XL Space Simulation Facility now sits
Dang, that view (Canberra's pretty!)
Crane in the clean room
Clean room




soon-to-be vibration platform

Sometimes moving images around is so difficult, even in this WYSIWYG blogger editor I would rather LaTeX. (html layout formatting is horrible imho)
ANU hopes to test their HDLT plasma thruster there. (Past research students in the group have said their previous conclusions were "need bigger vacuum chamber", so here it is! =P)

SpaceX launches 6 OrbComm satellites, gets aproval for Texas private launch site, and passes 3 flights EELV requirement

100% mission success. Reusability testing was good (again) up until splashdown.


They got approval for their first private spaceflight facility. It even has a wiki page! This allows SpaceX to"provide SpaceX an exclusive launch site that would allow the company to accommodate its launch manifest and meet tight launch windows." Especially that rapid reusability time - land on your own launchpad, recover, reintegrate, refuel, launch without worrying about range clearance blocking you because it'd be planned already.

Also, USAF certifies SpaceX's Falcon9 3 successful flights, amid the legal battles they have had.


UK Spaceport and user roundup

Astronomy Agregator does a good UK Spaceport and reusable/SSTO/Sub-orbital round-up of the Spaceport's users and critique.
Speaking of my favourite space outlets (apart from the big ones like NASAspaceflight, spaceflightnow, space.com) I haven't been on AA or ParabolicArc or Spacevidcast in a while. I'll be happy to get back into it! =)
Spacevidcast's new show is now called TMRO ("tomorrow") and are on Patreon, so support them, because they do really great weekly shows!


Space Games

Space genre games have seen a resurgence, imho in no small part due to Star Citizen's rocketing success, and a lot of them are on Linux =D Here's updates from the biggest 2 (and my personal favourites) space games!

CIG at RSI.com on StarCitizen surpasses $48 million in funding and has almost 500k Star Citizens at time of writing! All the stretchgoals!! It doesn't look like we'll get the bagel carrier mentioned in an old WMH episode xP but we do get complete alien languages with the hiring of linguists!!!

Kerbal Space program is releasing 0.24 soon and has prepped this FAQ for us. After the NASA-partnered 0.23.5 Asteroid Redirect Mission update (with a stock asteroid grapler/claw), this is a welcome update with funds, reputation and contract functionality to further enhance the career mode! No longer will you build with unlimited money and have no repercussions of killed kerbonauts! =P I hope those interstellar mods and life support, real communication link, KOS and MFD mods still work ... Would love to do a full mission in first person!


Hurray for indies and startups! (All news items today have had a connection to this theme). Especially newspace! =)

Friday, June 27, 2014

Gaming Update & Arena Commander launched for a couple of weeks!


LoL, Dota 2 and SC2 are now collegiate sports.

Dota 2 nears 10 million prizepool money, which includes USD$8.4 million from compendium and compendium point purchases. That's $33.6 million of total compendium related revenue, and $25.2 million for Valve from compendium related revenue alone! This is getting big, just like TF2 hats =P
Current PrizePool:

Btw, Steam Summer Sale is on, get them daily/flash deals! Isthereanydeal.com is also a great website to track your wishlist and if it goes on sale on many different storefronts - it saves heaps of browsing time! 
You know Valve is doing something right when they release things gamers want (Steam Cloud, Cross platform SteamPlay, Dota2, TF2, SteamOS-Linux) and aren't shy to get it properly done and delay releases according to Valve Time, much like CIG does with Star Citizen and their DFM release. =P


Speaking of, the Star Citizen DogFighting Module has been released (launch trailer here)! It's named Arena Commander (as a in-universe combat sim game). Currently it's at v0.8, check the above link for the planned version update roadmap. Some interesting stats and tutorial videos for different control devices (m+kb, joystick) released ~24hrs after the DFM release.
Also, the most watched Star Citizen streamer on Twitch - Nyaandere - streams almost daily! (Pretty punny username if I may say so myself).

 
Alternate Launch Trailer, the one I prefer - especially with the lovely Bach Prelude 1 =P

Everyone has single player (free-flight, Vanduul swarm) access if you have the Alpha or "Arena Commander module" access. Most recently they've updated it with Hangar Patch 12.3 (which is still v0.8 for Dogfighting module/Arena Commander version numbers).
Want to know if you have multiplayer access? Check your UEE Citizen Record # on your Citizen Dossier like so https://robertsspaceindustries.com/citizens/pd12
Then match it up with the roll-out updates on https://robertsspaceindustries.com/comm-link/transmission/13947-Arena-Commander-Multiplayer-Roll-Out-Begins

Also because a lot of people have been complaining that the ships' handling doesn't "feel right" CR (Chris Roberts, project director) has written up this lovely post full of the details of how they simulate and model the flight physics. It's beautiful! (And therefore obligatory iframe which doesn't work atm, someone tell me why):

Thursday, June 26, 2014

Dragon V2 Unveil and All Tesla's Patent Are Belong To Us!



Back from a hiatus, we have news which may be a bit outdated, but interesting nonetheless!



SpaceX unveils Dragon V2, a manned spacecraft with the significant difference from V1 of being both manned and having Super Draco thrusters, with over 100 times the thrust. These are required for both the LES (Launch Escape System) built into the vehicle (as opposed to an LES tower ala Apollo), as well as propulsion based landing from orbit (it includes parachutes but isn't planned to normally use them).

It has massive 4*17" touch screen array powered by multiple redundant Tegra chips from nVidia, with technology shared from Tesla's own touchscreens on the Model S. In the middle of the array are a variety of hardware buttons for critical functions in case the touchscreens fail. Rest assured, Musk says (while laughing) the rest of the ship's systems aren't powered by Tegras. A lot more juicy info can be found at this arstechnica article.

Also, rodents (live animals!) will be flying on CRS-4, for SCIENCE! =D Because we know from KSP having a lab in space process science and recovering science module data gives you more science! =)


_______________________________________handmade_break__________________________________________

Tesla has released all of its patents as open in the spirit of open source and rapid development of Electric Vehicles to stop the evil and unsustainable oil pollutions! =P Go Tesla and Elon Musk!! Great FOSS philosophy. While some people may spell doom for the company, I don't see any specific licence they're releasing it under, and since they still hold the patents, they can enforce any at will if someone oversteps and abuses their limited rights. Also, the example of AT&T's decline is wrongly used, since Tesla will only fail if it fails to continue to innovate and capitalise on their innovations with the rest of the competition. Also, as we can see from AT&T releasing their patents, the global telecoms industry has grown so much, and this is the same goal of Musk and the reason he made Tesla in the first place.
Incidentally, one of the ranks of the Linux Users Group - an org in Star Citizen is AYBABTU. =)

P.S. I should be able to do that Model S test drive post soon, holidays are good. =)

Sunday, May 11, 2014

Making fuel from seawater, FOSS, USPTO and copyright

The US navy is researching methods to make fuel from seawater and have a working prototype!
This has been a many-year effort.
Basically CO2 is extracted from sea-water by acidifying seawater with HCl and using electrolysis to extract CO2 and H2.
Then, using a Fischer-Tropsch catalyst and high temperatures (190C) long-chain hydrocarbons can be formed. 

Both main reactions/processes are obviously endothermic and require energy, so you wouldn't expect a ship to make their own hydrocarbon fuel and run on it, so ships can't be self-sufficient and not need to dock for fuel. However, it also means a whole new supply chain can be opened up which don't require traditional shipping/supply of oil from oil rigs and mines around the world.

----------------------------------------------

Yay for Linux on military drones courtesy of Raytheon! It might be a smart move to do stuff like open API for cost redundancy reduction and inefficiency reduction. Security through obscurity is not real security, so it's arguable no less safe than a proprietary *nix system like Oracle.
http://www.gizmodo.com.au/2014/05/us-military-drones-are-going-to-start-running-on-linux/

---------------------------------------------

Speaking of open APIs, wtf is this:
Oracle granted API copyright, wins vs Google.
I mean, we've been down this road before with software patents and all their predicted detriments, and now you can copyright an API. Not sure how closely your API can resemble another's but this is treading deep into the patenting an idea. Maybe in 10 years time I can patent the idea of mining asteroids, even though Planetary Resources and Deep Space Industries would have been going at it for 10+years. Then I'll just receive royalties from any enterprising new-space company or project and live in luxury while drowning my guilt and shame and morality in loads of ice-cream. Also, everyone will have to hire more lawyers and the ratio of lawyers to engineers, scientists and other staff would be 50-50 in any technology company. And all the lawyers will be busy doing nothing but harming everyone.

And speaking of horrible copyright and patent rulings, if you know me you should know how much I look down on the USPTO - I have no hope in it. I mean, they just let Amazon patent taking photos against a white background! Watch out, passport photo takers! - That Star Trek double face-palm image is quite apt, so is "credibility reaching zero".


Saturday, April 12, 2014

Star Citizen (finally) Officially Confirmed for Linux by the man himself!


YES, Star Citizen (finally) Officially Confirmed for Linux by the man himself!!!

"... by the way, we'll gonna be supporting Linux."

"We'll be on Linux ... we like it. I think most engineers will tell you that they prefer Linux ... to Windows actually, especially in the back-end server world."

1st quote is at 21:45 (already skipped to in that video link above.
2nd quote is at 45:20 (question & answer). CR (Chris Roberts) also says "all the major engines are supporting Linux" at [47:25]. =)


Here's another great video of Linux love and DRM hate (with an interesting developer's opinion on piracy) from last year's PC Gamer panel with more indies and game devs at PAX:




Click here for a brief history of speculation of Star Citizen on Linux on my part.
And here for an article about the rise of Linux (including gaming on Linux).

Here's also a new blog I discovered covering gaming on Linux which updates fairly frequently (multiple articles per day) as opposed to steamonlinux.com
It's like Phoronix but for games! (Since Michael is a self-professed non-gamer).

Wednesday, March 26, 2014

Facebook Acquires Oculus Rift VR

So earlier today, we saw this: FB buys Oculus Rift for $2bil in ~300-400mil cash and rest stock and the internet has been virally complaining.
People have been massively disappointed (myself included) and posting things like "FACEbook is taking things a little too literally", with a FB logo plastered on the front of the OR, but I think our fears shouldn't make us lose hope as explained throughout this article. 

Great article analysing both sides and future outcome of things:
http://gizmodo.com/facebook-could-give-you-the-oculus-you-always-wanted-1551561433 
Some other news outlets:
http://kotaku.com/facebook-buys-oculus-rift-for-2-billion-1551487939
http://techcrunch.com/2014/03/25/facebook-to-buy-oculus-vr-maker-of-the-rift-headset-for-around-2b-in-cash-and-stock/
Minecraft backs out of OR:
http://www.theverge.com/2014/3/25/5547626/minecraft-oculus-vr-cancelled

At first I was like "What. In. The. World." Mark Zuckerberg's even considering ads!?

Palmer tries to allay concerns, which is nice, but to small effect, although does confirm their independent status and FB not screwing them over like MS or Apple buying out a company and disassembling it (which was amusing for me, as most indie techs/devs probably has similar sentiments, especially supporters of Linux and open source or just people who were screwed by M$/Apple):
http://www.reddit.com/user/palmerluckey/comments/?sort=hot

But now that OR ultimately seems to be able to operate independently and do stuff as they've always had without excessive FB intrusion like needing an FB account to connect to OR, I am cautiously optimistic again. Especially with Palmer saying stuff like: (double quoted passages are Palmer quoting redditors)
Sure, we could have made more money down the road, but this deal was not about making the most money. It was about doing the best thing for the long term future of virtual reality.
This lets us make CV1 everything we want it to be, which is going to drive much larger sales and adoption.
We defined the milestones. They are exactly in line with our prior plans.
We promise we won't change. If anything, our hardware and software will get even more open, and Facebook is onboard with that.
They are champions of open hardware and software.
Our relationship with the community is not going to change, and we are not going to spy on anyone. Feel free to rag on me if things turn out the way you predict, but you have my word that nothing will change for the worse.
However, if anyone has more control or say on ANY decision then Palmer and John do, then I'm out. They were the top, they didn't answer to anyone but the consumers.
We have had to answer to people since the Kickstarter, and even more so after raising two rounds of funding from investment partners to hire the people we need. This deal gives us more freedom to make the right decisions, not less!
Facebook has a good track record for letting companies operate independently post-acquisition, and they are going to do the same for us. Trust me on this, I would not have done the deal otherwise.
Just promise me there will be no specific Facebook tech tie-ins.
I promise.
Why would we want to sell to someone like MS or Apple? So they can tear the company apart and use the pieces to build out their own vision of virtual reality, one that fits whatever current strategy they have? Not a chance.
And:
This deal specifically lets us greatly lower the price of the Rift.
We have not gotten into all the details yet, but a lot of the news is coming. The key points:
1) We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon.
2) We can afford to hire everyone we need, the best people that fit into our culture of excellence in all aspects.
3) We can make huge investments in content. More news soon.

And:
Nothing changes. Keep in mind that Mark Zuckerberg has publicly spoken against NSA surveillance.
is that 75-100 million dollars of VC not enough to bring the CV1 to market?
It it enough to bring a consumer product to market, but not the consumer product we really wish we could ship. This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper. We have the resources to create custom hardware now, not just rely on the scraps of the mobile phone industry. There is a lot of good news on the way that is not yet public, so believe me, things will become a lot more clear over time.
Why did Oculus VR choose to risk their reputation with their core supporters in such a substantial way, before there is even a real product on store shelves?
Because it is the best thing in the long term for virtual reality, and the best thing in the short term for our core supporters. We are going to stay as community focused as we have always been! We now have the freedom to make the right decisions without worrying about short financial profit or investor returns.
Facebook is making a long term bet on VR, not a short term run on profit. We have more freedom to do what we want now that our investment partners are out of the picture.
 We are already working on our own VR game platform/launcher, but we are not going to force everything to go through it. Facebook has no interest in changing that, they believe in what we have been doing all along.
 I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift.

And:

The appeal of Oculus (as compared to Sony, for example) is because it is on a PC platform, and thus allows us, the developers, freedom over what we want to do with it.
None of that will change. Oculus continues to operate independently! We are going to remain as indie/developer/enthusiast friendly as we have always been, if not more so. This deal lets us dedicate a lot of resources to developer relations, technical help, engine optimizations, and our content investment/publishing/sales platform. We are not going to track you, flash ads at you, or do anything invasive.
The Rift is absolutely targeted towards the gaming population, which tends to be teenage to early 20s/30s, which is the exact population that Facebook is currently losing. By partnering with Facebook, you are gaining access to a massive userbase of people that the rift is not targeted towards, which people might feel is a very bad move.
Almost everyone at Oculus is a gamer, and virtual reality will certainly be led by the games industry, largely because it is the only industry that already has the talent and tools required to build awesome interactive 3D environments. In the long run, though, there are going to be a lot of other industries that use VR in huge ways, ways that are not exclusive to gamers; the current focus on gaming is a reflection of the current state of VR, not the long term potential. Education, communication, training, rehabilitation, gaming and film are all going to be major drivers for VR, and they will reach a very wide audience. We are not targeting social media users, we are targeting everyone who has a reason to use VR.
What we fear is not that Oculus will be partnering with Facebook, but that you are selling out the company to Facebook and no longer retain control over Oculus. I can say that I, personally, support Oculus because I believed in the goals and visions that you had.
This acquisition/partnership gives us more control of our destiny, not less! We don't have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue. Keep in mind that we already have great partners who invested heavily in Oculus and got us to where we are, so we have not had full control of our destiny for some time. Facebook believes in our long term vision, and they want us to continue executing on our own roadmap, not control what we do. I would never have done this deal if it meant changing our direction, and Facebook has a good track record of letting companies work independently post-acquisition.
If I ever need a Facebook account to use or develop for the Rift, I'm done. - You will not need a Facebook account to use or develop for the Rift.
If I ever see Facebook branding on anything that's not optional, I'm done. - Not really reasonable in a literal sense, but I get your drift.
If I ever see ads on anything that I've already paid for, I'm done. - That is a developer decision, not our decision. If someone wants to sell a game with built-in ads, they will have to deal with the natural consequences.


I'm just wondering if OR will go public and about how kickstarters don't actually get shares in the startup ... I know some kickstarters already feel betrayed, screwed over and that OR sold out.


Update: More interesting articles -
From a VR non-believer
A positive spin on things (or devil's advocate =P)

Sunday, March 23, 2014

The rise of Linux

The Downfall of Windows (xP)

So I just read (or re-read) some news about ISS laptops being changed to Linux last year (2013) as Windows XP nears its EOL in April this year with no more security or technical updates. With Windows 8 being hard to use and the UI being unfamiliar, that's prompted me to write this post instead of sneaking it in a section within another post like I normally do =P
By the way, all those Windows XP users, it's a great time to switch to Ubuntu 14.04 LTS, since Win 8 users will have to familiarise themselves with a new UI anyway. WinXP/7 users would probably want to use Kubuntu/Xubuntu to have a familiar desktop environment (you can set the UI up to be almost exactly like Win XP/7). You want LTS versions because they're supported for 5 years, although you're free to upgrade to different versions anytime when they're out. (LTS versions happen every 2 years, and non-LTS versions are supported for 9 months now, instead of 18 months previously.)


The adoption of Linux in the world

So why use Linux anyway?
  • It's free - as in financially and in the sense of free speech. You can freely modify and customise it to suit your needs and use it however you like!
  • It's stable and reliable - updates and patches happen quickly as it's open sourced, and won't fall into the traps of things like the Mac OS/iOS SSL bug. Security by obscurity is wrong in an OS context.
  • It's efficient - My Linux (Kubuntu 12.04) is pretty fast and does things faster than my Windows 7 HP 64bit, even with KDE, which is a relatively intense DE compared with things like XFCE and GNOME/forks.

In Science:


Used by people and places like:
CERN
Experiment Platforms
NASA
-MSL (Curiosity Rover)
-ISS (probably almost everything since the move to Linux on desktop laptops).

Linux in Space

United Space Alliance, a NASA contractor that supports the laptops on the ISS used the Linux Foundation to train their devs to migrate and port apps over to Linux.
Apparently they have over 140 laptops with 80 online at any time; they chose Debian 6, it being Google's choice of distribution too. They also have Scientific Linux and RHEL/CentOS on some computers already on the ISS. Robonaut R2 uses it and the ISS has used it since Linux started, but rarely on the desktop PCs.
We migrated key functions from Windows to Linux because we needed an operating system that was stable and reliable — one that would give us in-house control. So if we needed to patch, adjust, or adapt, we could.
ZING! Apparently they have faced a few random crashes (probably BSODs lol) and in 2008 had some virus infect the ISS LAN.

Consumer Devices:

Android (kernels are being merged, and hopefully completely in a few years)
Tesla Model S

So why is adoption important at all? I think it's especially important in gaming where the catch 22 can clearly be seen - 'everyone' uses Windows to game, so game devs only build for Windows and so 'everyone' has to use Windows to game. So when devs have this alternate option instead of being locked into Windows (and perhaps DirectX), they can build for it and the Linux gaming community can back them and get rid of this catch 22 problem. Things like the humble bundle clearly show the Linux community is ready to throw money at devs who make games for Linux.

In Gaming:

Wow, GDC 2014 just prompted announcements of Linux support everywhere!
And look, someone else did a great article about the rise of Linux gaming! =)
While Phoronix downplays (or is disappointed by) the interest in Linux at GDC, it's a great improvement, from having 0 Linux announcements at GDC to having a Linux presence with SteamOS, CRYENGINE, AMD, etc. Valve's SteamOS and Steam for Linux official release announcements were only last year, so AAA devs haven't had time to announce and demo Linux games at GDC yet - but we've already seen heaps of indies get onboard. Like a Phoronix forum user said:
We have gone from "it would be cool to have a game on Linux" to "omg the next-gen CryEngine with its OpenGL 4.3 renderer might not be perfectly ported".
Game Engines: Unity,
Unreal (announced 19/3!),
CRYENGINE (dev tools, CrySDK coming to Linux),
Source & Source 2,
Leadwerks (and the editor/IDE is on Linux thru Kickstarter too!)

Game Publishers: Steam On Linux (on a sidenote, Valve wants to move from Greenlight to a more easy self-publishing system where any dev can post something),
Desura,
 GOG.com (announced 18/3) 

Consoles/Hardware:
SteamOS, Ouya/Android, Oculus Rift

Games & Devs: Steam Library Catalogue, Upcoming games on Steam,
Devs liking OpenGL and freedom of Linux and hating Windows restrictions.
Recent announcements of games on the PC usually announce on Linux in addition to Windows.
GabeN also said devs like Linux! =)

Valve: check out these awesome vids at Steam Dev Days 2014 (where there are a whole lot more Linux and VR related stuff including):
Getting started on Linux (incl Myth-busting),
Valve seriously supporting and working on moving to OpenGL exclusively,
Modern OpenGL reducing Driver Overhead (by nVidia which looks like their portion of the GDC talk below).

Vendors: nVidia, AMD, Intel @ GDC "Approaching Zero Driver Overhead", nVidia sponsored video posted in the future. There'll probably be more news from them with the GPU tech conference in the next few days as well.
AMD plans to open-source kernel space driver support, while keeping user-space binaries for their Catalyst driver (so they can keep their "secret-sauce" optimisations away from prying eyes of nVidia). AMD roadmap/info summary from GDC here; I'm not feeling as much love as I was hoping, but tbh I mostly just care about GFX performance and that means high performing nVidia drivers, even if they're binary blobs. 


On a related note, check out all the awesome vids from Steam Dev Days (click for PDFs, etc.)! They have at least 4 talks related to Linux and OpenGL (including debugging hehe)!

Updated: 24/3 to include links to latest Phoronix wrap-up articles.