Saturday, November 9, 2013

AMD Mantle

Having announced all their new value/bang for buck Volcanic Island cards - with one being reviewed by Phoronix here - AMD/ATI have now announced their new Graphics API Mantle.

It pretty much replaces OpenGL and DirectX, giving developers a closer, lower level access to the graphics card chips and such. This being similar to NVAPI and Glide from 3dfx. Firstly heard it from Star Citizen, which will be supporting it, characteristic of it supporting all cool advancement in PC technologies like the Oculus Rift. What this means is considerable improvement in GPU utilisation, and hopefully a Linux client via Mantle. There could also be a PS4 version if Sony lets CIG do their stuff on it, how they like. Here's some more info:


However, John Carmack (now at Oculus VR) says OpenGL can reach that (9x faster draw calls) performance, when utilising extensions from nVidia. Speaking of Oculus, a post about that should come somewhat later. =)

There should be a lot more info released during the AMD Conference on the 11th-13th this month.

Sunday, October 27, 2013

EVs and Coding upstream/downstream

Prime example of using data/paper references to deliberately misconstrue understanding:
http://www.newyorker.com/online/blogs/currency/2013/10/why-electric-vehicles-have-stalled.html
Sure petrol releases half as much CO2 than the electric grid, (direct energy - e.g. burning petrol or coal) not including the LCA stuff for mining, obtaining and transporting the fuels or energy (transmission grids).
But petrol engines are around 20% efficient but with electric transmission and electric motors like Tesla's car, they have an efficiency of about 90% - that's around 4* as much, meaning even with coal-burning electricity generation, you're only releasing half as much CO2 per energy to the wheels with electricity than petrol. And with green power or nuclear, you can drastically reduce CO2 output, so transferring the fuel into energy is best done en-masse, instead of inside everyone's individual car 'generators' =P

Also nice link about dependencies, which relates to last post's project release: Ubuntu chapter 8 on dependences! =)
http://blog.martin-graesslin.com/blog/2013/10/how-code-flows-about-upstream-and-downstream/

Tuesday, October 15, 2013

Ubunchu ch.08 and PSA: Sudo powers

Here's a double release of art projects geared towards new(ish?) users/discoverers of Linux and the Ubuntu distribution.

Ubunchu chapter 8 typeset by me took a year (lol, I had no schedule and it was very on-off, next time I'll schedule it properly so I don't forget what I was doing). It's my first official type-setting/translation manga release, hope you like it. =) I was going to try and perfect it but because the project dragged on so long I thought I should just try and quickly push it out and release/ship it.
Ubunchu is about a school club in a Japanese high school which is tinkering with Ubuntu.
Read the whole series (and a better synopsis) here: ubunchu.net
My latest release (ch8): on google drive - zip of PNGs (click File -> Download),
        Shared folder here - DL in PDF (recommend you DL the zip of PNGs instead and use MComix to read get MComix1.00), 
        and on the ubunchu website (when it gets uploaded there someday).

Getting to work on an open sourced manga/project like this one is pretty nice. Especially without having to clean 'scans' using levelling, and other more sophisticated techniques. xP All of it was done in GIMP which is open source and is also available on windows due to GTK magic (but it feels nicer on my Kubuntu). I've never used photoshop properly (to a certain extent) but I can say GIMP is competitively advanced and has nice plugins too. Mostly used Blambot's fonts - free for non-commercial use.

Also would be nice to get a Wacom tablet/ergonomic mouse/SteamController (check out this demo vid!), I get RSI with at least my index finger when using conventional mice. Currently use a trackball for everyday use, but gets annoying since it doesn't have a scroll wheel. Steam controller definitely looks promising since my HKD20 PS-like controller definitely has bad resolution, and I don't imagine my PS controllers or the XBox ones will be much better. Although having fond memories of my Saitek joystick (which is so old it used a serial or parallel connection), I might use that for Star Citizen, although I'll have to test the Steam Controller first, like how I tested the OR. Which reminds me, Oculus Rift post coming soon =)

[Linux is complete with gaming rant]
With Valve's SteamOS, Steam on Linux and Source, Unity, Unreal game Engines being native on Linux as well as CryEngine soon, games seem to be moving en-masse to the Linux OS. This is welcome news, since gaming, and atm, only one particular game (Star Citizen, which has gained 4mil in crowdfunding since I last blogged about last month - 1.5mil of which was from the last 4 days) is the only thing holding me back from never booting Windows on my laptop. It's on CryEngine 3, so can't wait for that to build natively for Linux.
We've got Dota 2, KSP, Guns of Icarus Online, L4D2, TF2, X-series and an increasing amount of games, indie and big-publisher alike natively on Linux already or coming. I find if I'm looking at a game purchase/Humble Bundle, availability is a deciding factor. These next few years will be very interesting for Linux =)
[/rant]

Here's the PSA (it's related to Ubunchu ch.8), sad to say I learnt this the hard way one too many times:




_____________________________________________________________________________________________

Came across an interesting blenderguru post about why and how Blender's UI is broken and the principles of making good UI, how Blender can be fixed. The folks who made Unity should have a look =P [Sincerely, KDE/XFCE user]

UPDATE: Blenderguru made a video with suggestions, here it is!


=)

Wednesday, October 2, 2013

So I didn't know I wasn't using Kubuntu's repositories for 1.5 years

That moment you realise for your entire 12.04 LTS usage life of 1.5 years, you've never pinged the Kubuntu repositories because you thought Canonical and Canonical Partners included them.

And I only found out when I saw the process "kio_file" take up massive CPU time when my Dolphin had preview on. So I googled it, and sure enough, it's in the KDE bugtracker, and they say the issue is resolved - after 4.9.3.
I check and I've got KDE 4.8.x. So I finally add ppa:kubuntu-backports and update, dist-upgrade, and bam, 4.11.

Well not really, because when KDM was configuring, I had to go through this wizard. I accidentally checked 'shutdown kdm' then clicked next, and sure enough, my X session died. After a reboot, I needed to
sudo apt-get -f install or sudo apt-get -f dist-upgrade
and dpkg -i --force-overwrite
and sudo dpkg --force-depends -r kde-workspace-data
giving me:
    dpkg: kde-workspace-data: dependency problems, but removing anyway as you requested:
At least now everything is over thanks to APT, apt-get and dpkg. That said, I should be releasing something from one of my projects relating to APT soon. But don't anticipate a tech project, haha.

Interestingly enough I tried out i3 while fixing my KDE desktop environment and it was pretty nice to use.
Also, I'm still getting that error sometimes when my KDE session starts, and then restarts after like 10-30 seconds after splash image and you can see the actual desktop. It might have to do with Akondi crashing. [Edit: It was actually Skype using XFS.]
I've also lost the window decoration I normally use in 4.8, I forgot its name but it was a nice blue bar at the top with white text and minimal/compact buttons. I can't find it in the default window decorations where it was. At least the 4.11 oxygen looks pretty nice and is compact =)

Tuesday, October 1, 2013

Australian Space Agency - why

Came across a good article here about why Australia needs a space agency, and how we can create our own solutions instead of piggybacking off others and be able to build a new industry which benefits us.


The ACSER seems pretty cool.
I wonder if the GPS module could be used for other Australian spacecraft ...

Also, if you read my Mt Stromlo (AIAA tour) post back in early August when AIAA Sydney Section toured Canberra, here are some projects that the AITC are looking at at the moment. Hope I get to participate soon =)

Monday, September 30, 2013

Falcon 9 v1.1 Maiden Launch!

Wanted to watch this live to get booster info but was someplace with no reception. 
Vid here:

Also this article is pretty cool. Here's the bit about the attempt at recovering the first stage:
Once it was back in the atmosphere, it lit its central engine to slow itself further. That's where things went wrong, though, as the booster started spinning. According to Musk, this "centrifuged the propellant"—spun it to the tank's walls and kept it from feeding into the engine. As a result, it hit the water hard, leaving the company's employees with pieces to recover. (This rocket didn't have landing gear anyway, and Musk said that the added hardware would act like fins to stabilize the spin.)
With the information they gained from this flight, however, Musk said that SpaceX has "all the pieces to do full recovery of the boost phase," which he expects to be attempted early next year. In the intervening time, the company plans to gather data on re-entry during two more flights.
Recovery won't be cheap. In response to a question, Musk estimated that saving the fuel to perform a controlled landing on water requires sacrificing 15 percent of the potential payload; returning to land will take a 30 percent cut. But Musk said the boost stage is about three-quarters of the total cost of the rocket, so being able to reuse it would provide a substantial net gain.
Beyond these findings, not everything was rosy about today's launch. SpaceX also tried to restart its second stage engine (which is necessary on some flight trajectories but not for today's launch). The engine "encountered a condition it didn't like during repressurization," though, and the process was shut down. Musk said that the company has a good idea of what went wrong, and will address it before the next flight.





Thursday, September 26, 2013

Valve and AMD reveals

So Valve has revealed their SteamOS a couple of days ago which is based on Linux, so it's pretty much a Linux distro. It will be a living room entertainment OS, so think console+xbmc combined. It is also free and open source!
Today, they also revealed SteamBox, and are offering 300 beta units for testers to be randomly selected, as long as you earn the Steam Hardware badge level 2.Unfortunately, actual specs are not disclosed, although they are saying the system is open, and you can upgrade individual components (like a PC!), as well as being free to install any OS on it or turn it into a robot! Gotta love Valve and their open/hacker/community culture. First open console since the PC =P. They are also claiming to have different boxes available in 2014 from different vendors, so PC and linux gaming seems to be ever on fire and advancing, thanks in no small part to Valve! [S2] (companion cube). It's great to see games like Dota 2, L4D2, Kerbal Space Program, X3: Albion Prelude and Guns of Icarus Online (and hopefully the Crytek 3 Engine soon) on Linux!
In a couple of days, Valve will reveal something else. Using symbols 'O' as the SteamOS reveal, and '[O ]' as the SteamBox reveal, they are revealing something along the lines of 'O+O'. They've already suggested streaming video from your gaming PC to the steambox via LAN, and family sharing for games, but it could be something different. Check the reveal here below in 33 hours:



AMD has revealed their newest line of GPUs at every price point, and personally I'm rooting for them as they are actually supporting open source linux driver development. Unlike a certain competitor which only releases binary blobs, although they run alright. In the livestream other game devs were also featured as were a lot of audio technology.
Check out Star Citizen's Chris Roberts at 1hr 44minutes of the livestream and some new hangar module features! (And an Aurora take off sequence in the new trailer demo!). It's also set to break 20 million in crowdfunding within 24 hours. See you in the 'verse!


Watch live streaming video from amdlivestream at livestream.com



Wednesday, September 18, 2013

KSP update 0.22


Kerbal Space Program is one of the funnest games ever, superseding The Sims and will probably take 2nd place in my all-time favourite game list, after Tribes 1. That is, until Star Citizen comes out and dominates the list. I love the open and mod-able, community driven aspects of this game. =)

This most recent update finally gives the option of inserting sub-assemblies to new designs, so you can finally import 2 assemblies/designs from different saved designs without having to build from scratch! Kind of like importing parts into a CAD assembly. I have no more excuse to not play this game (it's on Linux! via Unity =D) ... although uni study beckons Dx



Also, an abridged list of stupid things that I have done (a full list would be way too long). These are rookie mistakes which experience, if not proper systems engineering would (hopefully) have mitigated.
  • Not realising you forgot to put parachutes on your spaceship until you've re-entered the atmosphere
  • Using all your fuel to achieve a high orbit and realising your Kerbonauts are now stranded ... hope they're not hungry
  • Forgetting to activate solar panels once in orbit so your spacecraft (a planned addition to a collection of spaceships docked together forming a "space station") runs out of electrical charge. It's also unmanned so can no longer be controlled. Recovery mission is being planned (yes, one is also being planned for my stranded Kerbonauts, though admittedly with much lower priority xD)
And there we have our top 3 "oh crap, I'm so stupid" moments so far =)
The game has also prompted learning of orbital mechanics and stuff and is a great companion to: The Basics of Spaceflight - brought to you by JPL, "we do everything cool".

Monday, September 16, 2013

NASA News - September 2013

OK, I'm a bit on the slow side but I blame my travels to Melbourne and having so much fun at a wedding and fellowshipping =)

NASA has finally announced that Voyager 1 has left the solar system!
This, after scientists weren't quite sure how to interpret the data which seemed to indicate that it sometimes was still in the solar system and sometimes not. But now NASA thinks that Voyager 1 has passed the heliopause and is currently travelling through interstellar medium!

I guess we could add one more to the tally at http://xkcd.com/1189/ and hope we don't have to add any more =P

Also NASA news, they have 3 candidate asteroids for potential exploration by bringing it to moon orbit or something like L1/L4 and sending astronauts to do some science on it!

And if you haven't seen this photo bomb yet, something more light-hearted =P
http://www.universetoday.com/104679/absolutely-incredible-photo-frog-launches-with-ladee/




Sunday, September 8, 2013

Star Citizen Hangar Module!!! (Patch 3)

Star Citizen, currently at >USD18mil in crowdfunding, getting past the halfway point of the ambitious Ubuntu Edge's goal. I've been screenshot-ing the daily pledge amount graph so analysis can be made later, but currently it's averaged >1mil/month since March, and in the 7 days during Hangar reveal it raised >1mil.

So after reading this forum thread detailing how someone ran Star Citizen's Hangar Module (a pre-pre-alpha) on a DirectX10.1 card, I was totally excited because before I thought I might need an eGPU. Star Citizen runs on CryEngine 3 and officially needs DX11 (and probably some high OpenGL level once Crytek supports Linux - hope they get a good hire). However, now I can wait for later to buy a new rig/Graphics card and get the best bang for buck =D Will probably be using a desktop > laptop to play this intense game though.

The graphics here look amazing!! And I loved the holo-table and being able to sleep in my RSI Aurora! =D I played this on low settings with a resolution of 1280x720 but I'm guessing my FPS was below 10. Maxed my GPU (GT330M) on my Samsung R580-JS02AU with i5-520M and 8GB DDR3.

Originally my GPU was overheating at ~100C and decided to turn my computer off when that happened (although I don't know how I was doing constant 105C while gaming last year before I took apart my laptop and cleaned it, reducing temperatures by ~20C (should make a post about that sometime with all the pics =P).
This time, I opted for the quick airduster into the fan intake, ejecting some dust and that seemed to cool the GPU down 10C so it hovered around 90C during gameplay.
Was doing dual screen 1366x768 and 1280x1024 had Star Citizen windowed at 1280x720 and used Greenshot. Afterwards I realised I could've just used FRAPS and got FPS data. -Facepalm-.

Here is a link to my album, and a slideshow of shots I took:
Star Citizen Hangar Module Test, Patch 3, 8/9/2013


Friday, September 6, 2013

Hand Gesture Design and Visualization

So Elon Musk does it again with this video from SpaceX:


Using the Leap Motion, Oculus Rift, some glass projection thing like in Iron Man apparently. 3D printing gets a mention too.

While this is really wow and pro, I would definitely like to see if they use hand gestures beyond visualising to do some designing work.


Thursday, August 29, 2013

Control another human via your brain

While this isn't has hardcore as River Tam's psychic abilities ("I can kill you with my brain"), researchers have done an experiment where a colleague controls another colleague's hand movement to press a key.

Vods:



It's no where near the Nerve Gear but we're getting there ... to the point where the Matrix prison could be a concern ... and taking control of people, or killing them via the brain interface could easily happen. Like in Surrogates or Ghost in the Shell.
Cyberpunk ftw.

Thursday, August 22, 2013

Ubuntu Edge ... Final Hours

While I posted about Ubuntu Edge before, It's at the final hours (17) of the campaign and with only 12.25mil and just under 20mil to go, it doesn't look very likely this crowd-funding campaign will reach its goal.

At the discounted price of $695/phone, that is now 46k units instead of 40k units, which is a decent manufacturing run, although I'm not sure on the exact numbers in the economical analysis of these things.

Spec-wise, and functionality-wise it trumps anything in that price-range, Xperia Z or HTC One. Unfortunately, probably due to inadequate advertisement/social media-ring and just not enough people ready to upgrade/commit (a lot of the early adopters may have already bought something this year like the previously mentioned phones), the campaign won't be breaking crowd-funding records like Star Citizen's record breaking crowd-funding dollars.

Still, 12mil is pretty respectable, it was 11mil yesterday and comes close to the 14.6 mil that Star Citizen had when I posted about Ubuntu Edge before (see previous blog post link). Right now Star Citizen has a whopping 15.7mil and growing everyday. Hangar module comes out 24th August at GamesCon, so can't wait to see the news and test it.
I hope they release something like an OpenGL version soon because apparently it'll be DirectX11 and my GT330m doesn't have that support T_T. Also, recent look at ATI's open source driver support leans me towards getting an ATI graphics next time. These nvidia binary blobs sometimes screw up and took me an hour to get my 319 driver working with Linux 3.8 and jockey -_-.



P.S. So for Systems Engineering Analysis (ENGN2226) I get to look at nanosats woot.



Tuesday, August 20, 2013

Tesla's Model S does it again: tops safety rating in the US

Way too many posts on Elon Musk but this guy's doing stuff! =P

http://www.teslamotors.com/about/press/releases/tesla-model-s-achieves-best-safety-rating-any-car-ever-tested
A pro and badass post including the Model S breaking test equipment and Apollo reference. =P

Also, if you wanted that side crash in detail:


Something funny:
http://www.gizmodo.com.au/2013/08/a-tesla-model-s-crashed-into-an-electric-pole-and-caused-a-blackout/

Also, if you haven't seen these old EV safety training videos for first responders:

Tuesday, August 13, 2013

Hyperloop - Finally! (by Elon Musk & co)

http://www.spacex.com/hyperloop
http://www.teslamotors.com/blog/hyperloop

Actual white paper linked to in those two identical blogs.

It's basically like the Alcubierre Warp Drive in a low pressure air tube.. haha. Sub-sonic, solar panels on top, sky-mono-rail so tube lifted by pylons to reduce ground impact and earth movement problems. Propulsion is by electromagnetic linear induction motor acceleration powered through the tube. (Think sub-orbital railgun).

Kid's can't use computers

http://www.coding2learn.org/blog/2013/07/29/kids-cant-use-computers/

Interesting article about how kids or the younger generation these days aren't really computer literate. They're just proficient users of browsers and web-apps.

Without reference to Wikipedia, can you tell me what the difference is between The Internet, The World Wide Web, a web-browser and a search engine?

Had to wikipedia what WWW was.

Can't wait for COMP3300 and COMP3310 xP. Also need to be proficient in at least one language =/

Thursday, August 8, 2013

Arduino + starter kit $12 or less, shipped worldwide

Yes, even though you could get arduinos for less than USD7 on taobao, you need a taobao payment method, conversion rates and whatnot, and pay shipping.

Here, it's on a familiar website (indiegogo), ships worldwide, purposed for education, and is definitely an inspiring and sharable campaign/project =) So grab one or more and share to the world the fun of electronics =D

Obligatory iframe:

Wednesday, August 7, 2013

ArduSat is In SPACE!!! (and AIAA Sydney Section tour of Canberra)

omg it's SPACE!!!
So Greg Chamitoff came to speak at the ANU a couple of weeks back (with U Syd and AIAA) and he said everyday, his commander would wake him up with "Guess what? WE'RE IN SPACE!!! =D"

Anyways, ArduSat was launched into space in the early morning (AEST, which is similar to Japan time) between the AIAA tour days when some students from Sydney came over to visit Canberra's Aeronautical and Aerospace stuff =P

I was so tired helping out and staying up and waking before 9 that I skipped the live launch, but here it is in all its glory (launch at 47:30). Rocket is JAXA's H-IIB, ArduSat is piggybacking on the HTV-4 resupply mission to the ISS, and will be deployed off Kibō [yes, I was a bit annoyed with the pronunciation of Kibō xP]



ArduSat was my first Kickstarter project I backed with $1 =P (Poor student who really wanted to afford time for operation of ArduSat). It's also apparently partly built in Australia. And has a goal for education and science, you could buy time on the kickstarter and I assume before EOL they'll have time for other people to do some science/education with it! Test and learn your arduino programs on the spacecraft here! =)


Here's a video about AITC, one of the places (CDSCC, AITC, ATSB and ADFA/UNSW@Canberra)  where the AIAA tour went in Canberra; by a Melbourne Hackerspace/Maker Jonathan Oxer (who not so coincidentally worked on ArduSat):


UPDATE 16/7/2014:  I posted some photos of the AITC when we visited here. I posted a lot more (100+) photos on facebook back around when this post came out which you can view if you're my "friend". =P

NASA uses the Rift and Omni

So NASA uses the Oculus Rift and Omni. Specifically JPL, who do everything (friends, see my recent Facebook album on the AIAA Sydney Section's Sydney student tour of Canberra and its CDSCC, AITC, ATSB and ADFA/UNSW@Canberra.

Video here:
Iframe here:

Can't wait to just strap one of these with translation sensors on and start up Star Citizen. =)

Tuesday, July 23, 2013

Ubuntu Edge - Wow Canonical!

This is one high-end early adopter phone. And the internets are talking about it.
They want to smash Star Citizen's current USD$14.6 million record in crowd-funding by raising $32m, which roughly translates to 40,000 units.
As they say on their indiegogo page, they want to do this like a Formula 1 thing, (so prototypes or betas on a testing ground if you will) instead of the million unit scale of normal consumer phones.

They're also trying to get into the market like Google - not technical mobile phone makers but 'advisors'. I just hope they don't force Ubuntu Unity on people =/ (which they won't because they haven't turned evil right?)

Friday, July 12, 2013

OpenShot video editor v 2

So I realise I've been blogging about games (most on Linux) lately, especially with my yearning for Star Citizen to hurry up and get made.
This post, I won't use the 'games' tag. =)

So I was casually browsing kickstarter as you do, and found THIS. Evoking memories of trying hard to find a proper video editing software, finding the most feature filled one on Linux being a readily crashable OpenShot video editor ;P It also kind of reminds me of getting blender and being completely stumped at how to use it. (Along with Maya).
This was back in 2010, and we were able to put together a simple video:


Now, I'm happy to see more work being done, OpenShot getting a new framework, fixing apparently 99% of previous bugs, and cross-platform support.
Oh, and they're switching to Qt from GTK. I liked GTK back on Ubuntu10.04 with GNOME, because Qt would usually look ugly or fail, but now that I'm on Kubuntu12.04, both work pretty well from an end-user point of view. Here's a funny port GIMP to Qt thread that descends into mini-flamewar from the middle till near the end.
Anyway, obligatory iframe of latest blog post (which includes a restrained comment on Operating Systems for devs which I can understand/agree upon):


P.S. Yes, I'm running out of holidays to finish two arty projects in the works, one which was intended to be released a while ago =S; Also, may be starting a eng/tech project (finally!)

Wednesday, July 10, 2013

It's (almost) Fully Official!!! -CryEngine on Linux

Steam for linux just reported that Crytek are hiring Linux Devs to maintain their Linux support for CryEngine. 
Yep, this means more quality games on Linux and Star Citizen for Linux almost 100% confirmed. 

Hmm interesting to note they prefer C++ as the OO language ..

Is this the announcement that Chris Roberts was wanting to make but couldn't make just yet that would happily surprise Linux and Mac gamers?

Phoronix's article here. Apparently the source Phoronix had for the early CryEngine Linux rumour was recommended to Valve by Phoronix!
Previous CryEngine Linux rumour post here.

I read Phoronix's article on the CryEngine port before, but although I do have more than 50% confidence in Phoronix, it was still the only source I could find on the net before I got excited at the Wii U getting support.
To me, I think Phoronix is like the Parabolic Arc of the computing world (and Parabolic Arc the Phoronix of the space world). Great early fan-news blogs!

Linux is totally picking up pace =3

Sunday, July 7, 2013

Star Citizen wows everyone (funding, backers, economy!)


 Funding Update

This week has been o.O for Star Citizen, pushing through the 12mil and 13mil and looking to push through 14mil in the next 24 hours (they're 40k away).

On the 29th June (pre-livestream), the numbers were $10.926mil and 198k citizens.
After the livestream, we were at $11.7mil and 200.3k citizens
On the 5th July, we were at $12.9mil and 206.5k citizens.
At writing, we are at $13.9mil and 210.5k citizens.

This whole grace period after the new website, and 24 hour livestream has generated >$3mil in just 1 week; now the grace period is over, LTI (lifetime insurance, no need to periodically insure your ship ingame with ingame credits) ships are now no longer available (unless you're an original campaign backer, who are able to get LTI and packages till November 2013).

With the hangar module coming out in late August, and dog-fighting module coming out December this year, Star Citizen seems like it will never run out of momentum =P Still, there's almost 1.5 years till final release, but if it takes $21mil to fund this game (as Chris Roberts has approximated), we're 2/3 of the way there already.

The ECONOMY

It's the economy, guys =)
Seriously though, we know Valve hires economists for their micro-transactions and in-game cosmetic items, but I wonder if CGI has hired any just for their universe economy and future micro-transactions. This preliminary sketch of the universe economy simulation/modelling and the physics - rigid body simulation and detail they have in this game remind me of those physics modelling we did with Mathematica/Matlab and step sizes xD.
This is like my dream game come true, achieving all I ever wanted a spacesim to be like: persistent universe, walking around instead of stuck in a cockpit, MMO, player actions affect universe, good simulation and detail -nerdgasm-.

Check out its full glory below:

Monday, July 1, 2013

ARKYD Funded & Apple buys Samsung products?

So ARKYD, the Space Telescope for everyone was successfully funded at $1.5mil, and they hosted a livestream broadcasted by spacevidcast (woot!), I'm sure you can see my comments during the livestream if you look hard enough =P

You can still join in the fun (pledge & get rewards) with the grace period: http://www.planetaryresources.com/arkyd-newsletter-signup/
I wonder if I'll actually get time on this telescope (without pledging enough for reward on time) as a student ... Was hopeful about Ardusat (1st kickstarter for me). 

Also, check out the sweet $99 pledge deal, you get planetary annihilation (a previous kickstarted game) and Richard Garriot/Lord British was backing it too! (He's so well connected, space tourist, Star Citizen friend, etc.)

Wish DSI did something like this. They seemed like the ones who would do something like this ... good thing PR got the ball rolling =)

- Break -

So I didn't know this before, but apparently Apple uses Samsung chips in their devices. As Samsung's biggest (read $billions/year) customer. Lol. #USPO&IPsucks

Sunday, June 30, 2013

FYEAH - Star Citizen On Linux woot!

I know I've posted some rumoury stuff about CryEngine 3 on Linux but:
Here is a 24 hour livestream past video from twitch on their 1st channel, go to 4:46:51 and enjoy a non-announcement about an announcement they can't make yet that will make Linux and Mac owners "happily surprised" ;P


Watch live video from roberts_space_ind_ch_1 on TwitchTV

Youtube version: (go to 16m48s)

Now this comes over a year since the rumour about a native port of CryEngine 3 on Linux =3
Thanks to the lurkers on the 24hr livestream chat for filling us in! =)


Also, here's some links to Chris Roberts on Linux support for Star Citizen questions on Campaign Reddit's AMA:
http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6ux0x3
http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6v1fep


This news comes after this poll during the original fundraising (including kickstarter). You'll find that 21% of votes wanted Linux support! (And 8% for Mac).
https://robertsspaceindustries.com/comm-link/transmission/12760-Poll-Additional-Stretch-Goals


______________________________________________________________________________________


Also, since I've last posted on Star Citizen on this blog (but have been filling my FB with it =P) CGI's SC is now the most funded crowdfunding project of all time. It surpassed the pebble watch, and make sure you check out the 300i commercial! Fully in-universe an in-engine =)


This 2nd video was released as a director's cut during the 24 hour livestream:

Wednesday, June 19, 2013

Fixer movement?


http://www.wired.com/opinion/2013/06/qq_thompson/
Fixer movement?
Next in the Hacker/Maker movement, it looks like what I've been trying to do to dying devices except being too noob to do it. Sounds good! (Sustainability (Y) haha)

Thursday, June 6, 2013

Sunday, May 26, 2013

CryEngine 3 on Linux?

So I'd be super hyped if CryEngine 3 did come on Linux - mainly because of Star Citizen.
And there's quite a bit (21% of voters) of support for it over at RSI's Star Citizen

Now, since DirectX is a MS product, and trawling through a few forums seem to suggest that non-MS consoles (ie PS3/4 and Wii/Wii U) must therefore use OpenGL. (I still don't have a concrete answer on this, there is lots of talk about Wii U having DirectX 11 capabilities, but no concrete answer from a reputable source - general forum-poster consensus is that it uses OpenGL)

If that is the case, then this: Cry Engine 3 fully supports Wii U should mean something. Possibly something very shiny.

Tuesday, May 14, 2013

IP, law, patents

This is why I think the USPTO is ridiculous, especially in light of Apple vs. Everyone they can extort  =P (eg, Samsung, HTC, Google, etc.) ;P
http://blog.joshuafox.com/2012/10/the-evil-engineers-guide-to-patents.html

That said, this is on my do to list just to see the whole process and whether or not I should do it for something in the future just to protect my/our work (so people like Apple can't just patent something you made but didn't bother patenting). And then I could open source/give out ALL the licences for it. =D

Monday, May 13, 2013

Canadian MV in the ISS

this is both lol and respect++
Art & Science ^^ Actually sounds pretty nice =) If you haven't seen Commander Hadfield's other cool vids, check them out! CSA's channel. Hadfield's channel. 
Wonder if they lugged the guitar up when they still had the Space Shuttle ...
It's like the first 'movie' in space by the tourist and Ultima series creator (friends of CIG's and RSI's Chris Roberts et al).

Saturday, May 4, 2013

IllumiRoom

Great idea, and looks pretty cool. So it's apparently being integrated in Xbox 720, but will probably make it to the PC/Linux platform via hackers/makers.
(wii was pretty good, and also hacked to work on PC/Linux =P - yes, an upcoming project - I've got it to connect and work, but need to make an IR light setup on my laptop for the pointer to work properly =D That said, I should blog more on my projects instead of reblogging cool stuff >_> )

Friday, May 3, 2013

Game piracy (+drone that sticks on walls)

http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/

I lol'd like the dev, but it is pretty sad. Most games have 'DRM' in the form of having to connect to a server on the internet to be able to play multiplayer. But for single player games, this would be stupid, and everyone loves DRM free, for reasons stated. They have a demo, so no excuse dl'ing the torrent.

In other news:
http://www.popsci.com/technology/article/2013-05/gecko-like-drone-can-land-on-walls-and-ceilings


Thursday, May 2, 2013

All this time we thought SERN (CERN) was evil but it was actually NASA

no, NASA actually real cool, pimping laptops with tanks and rovers with skycranes. It's just CERN we have to worry about (Steins Gate).

Interview with Logan Cunningham (voice of Rucks, Bastion)

http://indiestatik.com/2013/05/01/logan-cunningham-interview/


I am always delighted when someone is sharing this on Dota 2. Would love to get it but for the steep price, and other priorities in life =P
Secret trivia: I have considered voice acting/SFX making with my voice back in primary school (among my inventor, pirate and movie director and cameo dreams). Have not worked much on this since, though love to sing =P

Wednesday, May 1, 2013

2012 SciFi realities and Future Tech + Virgin Galactic

http://myscienceacademy.org/2013/01/03/27-science-fictions-that-became-science-facts-in-2012/


That chimera - bloody biologists are making FMA stuff a reality! I also lol'd at the accidents on self-driving cars ...

Also, Oculus Rift (revealed 2012) is a giant leap for NerveGear (SAO).

And congratulations to the folks at Virgin Galactic for the first powered SpaceShipTwo flight breaking mach 1, add that to the list of official responses =P.

Sunday, April 21, 2013

Canonical going to dark side?

So Canonical going to dark side? Well I don't use Unity nor Dash - nor ubuntu one, and rarely their software center, though sometimes I check out which indie game devs get to go on there - so I'm barely affected (Kubuntu/Xubuntu FTW) but if they do go to the dark side, then we can always fork it (oh the joys of FOSS) and develop a Community Organisation =)
[Or just switch to fedora or arch or whatever]
 
I have been an ubuntu fan since I started linuxing mainly for its compatibility and support for other projects built on ubuntu. It sometimes irks me when they do stuff differently and directories aren't referenced properly and you have to symlink to configure/make or make something work properly. I am also an Emacs fan, as terminal based editors irks me, and nano irks me the least. 
[Remind to self to install Yakuake so I don't have at least 1 window on each of my 6 desktops dedicated for konsole]

In project news: 

yeah, the ubunchu kinda got stalled over the Christmas holidays (was busier than I thought, and getting stuck into Uni now, so maybe expect it in a couple of weeks). There's also a certain collab which is in the making stages atm =). 

Thursday, March 28, 2013

Monday, March 25, 2013

SpaceX Software


Here's some interesting stuff. Apparently they use Linux in almost everything, including their rockets (Falcon) and spacecraft (Dragon). Cool stuff.

Tuesday, March 19, 2013

Total Recall (1990) is totally real

New measurements of Mars' south polar region indicate extensive frozen water. The polar region contains enough frozen water to cover the whole planet in a liquid layer approximately 11 meters (36 feet) deep. A joint NASA-Italian Space Agency instrument on the European Space Agency's Mars Express spacecraft provided these data.

We can totally terraform this stuff. (And also dump our carbon there =P).

Now I'm wondering if the moon has enough water ice to make a moon base have all their water and fuel needs taken care of.

Sunday, March 10, 2013

At first I thought astroid mining companies were laughable..

but then I was convinced from their business cases.
Mind you, they're still going to be like at least 50 years before massive monies get raked in, and it all depends on someone getting those earth to orbit vehicles cheap and accessible. Personally I reckon 20 years before real profit gets raked in.

Planetary Resources website doesn't have much in depth info, though they were first, and do have 'le google executive investor', if that means anything.

If everything the sleek Deep Space Industries website says is true, then the business case for one of these really will be alright, but it all depends on increased customers in space, in the long-term. Which if humanity should expand, would be the logical necessary step. DSI seems a bit more open than PR and heck, it reminds me of RSI which is always a good thing (positive reinforcement ftw). Props to them for making the "Firefly" their first spacecraft =P And if that isn't an obvious enough reference, 300+m asteroids are apparently useful for hiding from Darth Vader and Reavers". Sign me up =)

Nice surprise to see Daniel Faber is actually part of the team, heard a talk when he introduced the project he's behind - Antarctic Broadband, which in the process of their main goal, will put a "A satellite ground station capability at ANU Mt Stromlo." and also use the new space R&D space (lol) that they built for projects like these.

It's interesting to note that they are both USA companies, and will most likely be subject to Space Export laws, which means I need that citizenship if I ever work there. But I'll worry about that later.

I wonder what people would think if you meet an 'asteroid miner' and if companies like BHP will invest.
"So what do you do?"
"I mine asteroids."
"Oh, you mean on EVE? I've heard that's like, boringly grindy and tedious."
"No, like Armageddon Bruce Willis style. Except, I do the electronics and software, and no nukes... yet."


Vod:
Lol, the space colony animations reminded me of Macross and Gundam. Let's hope Gundam Earth VS Colonies wars never happens.


World's quietest place and hallucinations

Full post here: http://www.odditycentral.com/news/worlds-quietest-place-lets-you-hear-your-internal-organs.html
Also, NASA uses these rooms for Astronaut training in water.


Apparently you start to hallucinate after a while (longest someone was in the chamber for was 45 minutes), would be totally cool to hear what my body organs sound like though.

Oh, and apparently when it's pretty quiet I sometimes here these sounds: tinnitus. Most likely pulsatile, but I hear high pitched stuff which could be:

two recognized sources of very-high-pitched sounds might be electromagnetic fields common in modern wiring and various sound signal transmissions. A common and often misdiagnosed condition that mimics tinnitus is Radio Frequency (RF) hearing,[16] in which subjects have been tested and found to hear high-pitched transmission frequencies that sound similar to tinnitus.
-le Wikipedia entry to Tinnitus


Saturday, March 9, 2013

Russian Satellite Hit by Debris from Chinese Anti-Satellite Test [space.com]

So I feel like we're past the point where we can be passive about the problem and expect spacejunk to be negligible and avoidable.
Either PLA wanted to make space access harder for everyone once it secured manned spaceflight, or they have bigger egos than brains, or they don't understand sustainability. That graphic with the debris and ISS orbits is pretty freaky (below).

Also the tracking data seems to have large uncertainties or the statistics aren't to be trusted. -It's the 2nd time a mid-low chance of collision actually happened (there were higher probabilities of collision and closer aproaches by other objects each day).

 Also, ISS has manoeuvred as a result of avoiding this exact debris cloud's object.

If you want to learn more on the subject while being entertained, a good starting point is this movie:
This theatre highly recommended. Only criticism I have is that them red-cyan "goggles" make your FOV significantly smaller, making you have to look around a little sometimes. Non-3D shows have the advantage of filling your FOV with planetarium screen goodness, especially if you're at the back =) Also, any student ID is valid (Y)