Sunday, July 7, 2013

Star Citizen wows everyone (funding, backers, economy!)


 Funding Update

This week has been o.O for Star Citizen, pushing through the 12mil and 13mil and looking to push through 14mil in the next 24 hours (they're 40k away).

On the 29th June (pre-livestream), the numbers were $10.926mil and 198k citizens.
After the livestream, we were at $11.7mil and 200.3k citizens
On the 5th July, we were at $12.9mil and 206.5k citizens.
At writing, we are at $13.9mil and 210.5k citizens.

This whole grace period after the new website, and 24 hour livestream has generated >$3mil in just 1 week; now the grace period is over, LTI (lifetime insurance, no need to periodically insure your ship ingame with ingame credits) ships are now no longer available (unless you're an original campaign backer, who are able to get LTI and packages till November 2013).

With the hangar module coming out in late August, and dog-fighting module coming out December this year, Star Citizen seems like it will never run out of momentum =P Still, there's almost 1.5 years till final release, but if it takes $21mil to fund this game (as Chris Roberts has approximated), we're 2/3 of the way there already.

The ECONOMY

It's the economy, guys =)
Seriously though, we know Valve hires economists for their micro-transactions and in-game cosmetic items, but I wonder if CGI has hired any just for their universe economy and future micro-transactions. This preliminary sketch of the universe economy simulation/modelling and the physics - rigid body simulation and detail they have in this game remind me of those physics modelling we did with Mathematica/Matlab and step sizes xD.
This is like my dream game come true, achieving all I ever wanted a spacesim to be like: persistent universe, walking around instead of stuck in a cockpit, MMO, player actions affect universe, good simulation and detail -nerdgasm-.

Check out its full glory below:

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