Showing posts with label hardware. Show all posts
Showing posts with label hardware. Show all posts

Saturday, November 1, 2014

Virgin Galactic spacecraft crashes with a test pilot killed.


Unfortunately, more sad news this week, this time all the more sadder with a death and another in hospital.

No doubt this disaster will take a toll on the Virgin Galactic team as it did on Burt Rutan in 2007.

Looks like another engine failure for this week, this time with a solid rocket that apparently exploded. They have already tested powered flights 3 times and unpowered - gliding flights over 20 times.
I've always liked liquid engines more with their increased capabilities including throttling and manual engine stop, which is obviously a plus for safety.

With SpaceX making things look so easy (including soft-landings on the ocean) with their in-house manufactured and tested Falcon 9 (and Merlin engines), these recent events have reminded us all of how dangerous the frontier of space can be, especially with rocket engines being in a whole different class compared to conventional combustion engines or even turbojet engines you'd get in airplanes.

BBC has more coverage. (with eye witnesses)

and so does Space.com (warning, Space.com's 2nd video has slightly graphic description of the aftermath).

Wednesday, October 22, 2014

Hoverboards are here!


Nerdist explains:
http://www.nerdist.com/2014/10/its-finally-here-a-hoverboard-you-might-actually-buy/
The Hendo hoverboard uses Lenz law which means it uses currents in the medium below to create magnetic fields to repel those on the hoverboard.

So water can have currents in it, but will that be enough to hover? And you'd probably need rockets to propel you like with Marty McFly's adversary right? =P

Want one? Grab one for $10k at the kickstarter or a dev kit for $300:
https://www.kickstarter.com/projects/142464853/hendo-hoverboards-worlds-first-real-hoverboard


Sunday, October 5, 2014

UAV OutBack Challenge update & Bonus Space Pic

As expected, CanberraUAV - who almost completed the UAV Outback Challenge last time - won the challenge, taking home $50k in prize money. 2 years ago they failed only because their bottle deployed unintentionally during flight. This year, they got the bottle within 3 metres (2.6) of Outback Joe (who they're trying to find and rescue with a bottle, in this S&R competition scenario).

Here's a great write-up debrief by them:   (obligatory iframe)

Make sure to check out the really cool software they put up on github! And also that documentation repo. One of the coolest things about CanberraUAV is how open they are (as in open-source), and how much they share with other teams!

Unfortunately, while the Monash UAS team's (which I joined recently) plane flew very well, they couldn't find Joe. I'll be going to the internal debrief on Tuesday and hopefully learn more, as well as try and locate Joe using (augmentations of) our software from our data gathered.


______________________________________________________________________

Space pretties incoming! Check this photo! (link to NASA APOD page)
Much wow. So mind-bend - how?!. Also check out a lot of the guy's other really cool photos. I obviously really like the aurora photos in his gallery.



Sunday, May 11, 2014

Making fuel from seawater, FOSS, USPTO and copyright

The US navy is researching methods to make fuel from seawater and have a working prototype!
This has been a many-year effort.
Basically CO2 is extracted from sea-water by acidifying seawater with HCl and using electrolysis to extract CO2 and H2.
Then, using a Fischer-Tropsch catalyst and high temperatures (190C) long-chain hydrocarbons can be formed. 

Both main reactions/processes are obviously endothermic and require energy, so you wouldn't expect a ship to make their own hydrocarbon fuel and run on it, so ships can't be self-sufficient and not need to dock for fuel. However, it also means a whole new supply chain can be opened up which don't require traditional shipping/supply of oil from oil rigs and mines around the world.

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Yay for Linux on military drones courtesy of Raytheon! It might be a smart move to do stuff like open API for cost redundancy reduction and inefficiency reduction. Security through obscurity is not real security, so it's arguable no less safe than a proprietary *nix system like Oracle.
http://www.gizmodo.com.au/2014/05/us-military-drones-are-going-to-start-running-on-linux/

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Speaking of open APIs, wtf is this:
Oracle granted API copyright, wins vs Google.
I mean, we've been down this road before with software patents and all their predicted detriments, and now you can copyright an API. Not sure how closely your API can resemble another's but this is treading deep into the patenting an idea. Maybe in 10 years time I can patent the idea of mining asteroids, even though Planetary Resources and Deep Space Industries would have been going at it for 10+years. Then I'll just receive royalties from any enterprising new-space company or project and live in luxury while drowning my guilt and shame and morality in loads of ice-cream. Also, everyone will have to hire more lawyers and the ratio of lawyers to engineers, scientists and other staff would be 50-50 in any technology company. And all the lawyers will be busy doing nothing but harming everyone.

And speaking of horrible copyright and patent rulings, if you know me you should know how much I look down on the USPTO - I have no hope in it. I mean, they just let Amazon patent taking photos against a white background! Watch out, passport photo takers! - That Star Trek double face-palm image is quite apt, so is "credibility reaching zero".


Wednesday, March 26, 2014

Facebook Acquires Oculus Rift VR

So earlier today, we saw this: FB buys Oculus Rift for $2bil in ~300-400mil cash and rest stock and the internet has been virally complaining.
People have been massively disappointed (myself included) and posting things like "FACEbook is taking things a little too literally", with a FB logo plastered on the front of the OR, but I think our fears shouldn't make us lose hope as explained throughout this article. 

Great article analysing both sides and future outcome of things:
http://gizmodo.com/facebook-could-give-you-the-oculus-you-always-wanted-1551561433 
Some other news outlets:
http://kotaku.com/facebook-buys-oculus-rift-for-2-billion-1551487939
http://techcrunch.com/2014/03/25/facebook-to-buy-oculus-vr-maker-of-the-rift-headset-for-around-2b-in-cash-and-stock/
Minecraft backs out of OR:
http://www.theverge.com/2014/3/25/5547626/minecraft-oculus-vr-cancelled

At first I was like "What. In. The. World." Mark Zuckerberg's even considering ads!?

Palmer tries to allay concerns, which is nice, but to small effect, although does confirm their independent status and FB not screwing them over like MS or Apple buying out a company and disassembling it (which was amusing for me, as most indie techs/devs probably has similar sentiments, especially supporters of Linux and open source or just people who were screwed by M$/Apple):
http://www.reddit.com/user/palmerluckey/comments/?sort=hot

But now that OR ultimately seems to be able to operate independently and do stuff as they've always had without excessive FB intrusion like needing an FB account to connect to OR, I am cautiously optimistic again. Especially with Palmer saying stuff like: (double quoted passages are Palmer quoting redditors)
Sure, we could have made more money down the road, but this deal was not about making the most money. It was about doing the best thing for the long term future of virtual reality.
This lets us make CV1 everything we want it to be, which is going to drive much larger sales and adoption.
We defined the milestones. They are exactly in line with our prior plans.
We promise we won't change. If anything, our hardware and software will get even more open, and Facebook is onboard with that.
They are champions of open hardware and software.
Our relationship with the community is not going to change, and we are not going to spy on anyone. Feel free to rag on me if things turn out the way you predict, but you have my word that nothing will change for the worse.
However, if anyone has more control or say on ANY decision then Palmer and John do, then I'm out. They were the top, they didn't answer to anyone but the consumers.
We have had to answer to people since the Kickstarter, and even more so after raising two rounds of funding from investment partners to hire the people we need. This deal gives us more freedom to make the right decisions, not less!
Facebook has a good track record for letting companies operate independently post-acquisition, and they are going to do the same for us. Trust me on this, I would not have done the deal otherwise.
Just promise me there will be no specific Facebook tech tie-ins.
I promise.
Why would we want to sell to someone like MS or Apple? So they can tear the company apart and use the pieces to build out their own vision of virtual reality, one that fits whatever current strategy they have? Not a chance.
And:
This deal specifically lets us greatly lower the price of the Rift.
We have not gotten into all the details yet, but a lot of the news is coming. The key points:
1) We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon.
2) We can afford to hire everyone we need, the best people that fit into our culture of excellence in all aspects.
3) We can make huge investments in content. More news soon.

And:
Nothing changes. Keep in mind that Mark Zuckerberg has publicly spoken against NSA surveillance.
is that 75-100 million dollars of VC not enough to bring the CV1 to market?
It it enough to bring a consumer product to market, but not the consumer product we really wish we could ship. This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper. We have the resources to create custom hardware now, not just rely on the scraps of the mobile phone industry. There is a lot of good news on the way that is not yet public, so believe me, things will become a lot more clear over time.
Why did Oculus VR choose to risk their reputation with their core supporters in such a substantial way, before there is even a real product on store shelves?
Because it is the best thing in the long term for virtual reality, and the best thing in the short term for our core supporters. We are going to stay as community focused as we have always been! We now have the freedom to make the right decisions without worrying about short financial profit or investor returns.
Facebook is making a long term bet on VR, not a short term run on profit. We have more freedom to do what we want now that our investment partners are out of the picture.
 We are already working on our own VR game platform/launcher, but we are not going to force everything to go through it. Facebook has no interest in changing that, they believe in what we have been doing all along.
 I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift.

And:

The appeal of Oculus (as compared to Sony, for example) is because it is on a PC platform, and thus allows us, the developers, freedom over what we want to do with it.
None of that will change. Oculus continues to operate independently! We are going to remain as indie/developer/enthusiast friendly as we have always been, if not more so. This deal lets us dedicate a lot of resources to developer relations, technical help, engine optimizations, and our content investment/publishing/sales platform. We are not going to track you, flash ads at you, or do anything invasive.
The Rift is absolutely targeted towards the gaming population, which tends to be teenage to early 20s/30s, which is the exact population that Facebook is currently losing. By partnering with Facebook, you are gaining access to a massive userbase of people that the rift is not targeted towards, which people might feel is a very bad move.
Almost everyone at Oculus is a gamer, and virtual reality will certainly be led by the games industry, largely because it is the only industry that already has the talent and tools required to build awesome interactive 3D environments. In the long run, though, there are going to be a lot of other industries that use VR in huge ways, ways that are not exclusive to gamers; the current focus on gaming is a reflection of the current state of VR, not the long term potential. Education, communication, training, rehabilitation, gaming and film are all going to be major drivers for VR, and they will reach a very wide audience. We are not targeting social media users, we are targeting everyone who has a reason to use VR.
What we fear is not that Oculus will be partnering with Facebook, but that you are selling out the company to Facebook and no longer retain control over Oculus. I can say that I, personally, support Oculus because I believed in the goals and visions that you had.
This acquisition/partnership gives us more control of our destiny, not less! We don't have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue. Keep in mind that we already have great partners who invested heavily in Oculus and got us to where we are, so we have not had full control of our destiny for some time. Facebook believes in our long term vision, and they want us to continue executing on our own roadmap, not control what we do. I would never have done this deal if it meant changing our direction, and Facebook has a good track record of letting companies work independently post-acquisition.
If I ever need a Facebook account to use or develop for the Rift, I'm done. - You will not need a Facebook account to use or develop for the Rift.
If I ever see Facebook branding on anything that's not optional, I'm done. - Not really reasonable in a literal sense, but I get your drift.
If I ever see ads on anything that I've already paid for, I'm done. - That is a developer decision, not our decision. If someone wants to sell a game with built-in ads, they will have to deal with the natural consequences.


I'm just wondering if OR will go public and about how kickstarters don't actually get shares in the startup ... I know some kickstarters already feel betrayed, screwed over and that OR sold out.


Update: More interesting articles -
From a VR non-believer
A positive spin on things (or devil's advocate =P)

Saturday, January 11, 2014

Oculus Rift VR


Oculus Rift. (OR)
VR's big comeback. Or at least the biggest name in VR these last couple of years.
The set up OR of the day - we played on a laptop

I was, and still am extremely excited by the immense possibilities the OR brings to VR and can't wait to see how things will develop in the future!
Especially with Star Citizen "coming out" at the end of this year. This VR/AR headset has so many different applications that VR/AR comes with including remote tele-operations, education, entertainment media including games, videos, etc.

I was able to try the OR thanks to a fellow Computer Science student, after I participated in his research at the CSIRO/RSISE in ANU. He said many people experienced nausea and couldn't take more than 10 minutes with the OR on, but surprisingly, I didn't want to vomit at all, and quite enjoyed it! This might have been partly due to my biggest disappointment - being able to see the pixels and pixel borders after the LCD screen's light passes through the OR's lenses. The lenses let your eyes see the screen from individual perspectives creating a 3D experience, as well as helping you be able to focus your eyes to infinite distance while being able to look at the light from the screen.

Here are some photos:

Always RTFM first right? I like Friendly Manuals.

Includes 3 different lenses for near-sighted people. Otherwise, you can wear your glasses inside/under the headset.


 Le treasure chest. And headset.

 Side - angle views. The viewing angles on the display were pretty darn good.



Too bad you can clearly see the black pixel borders when you put on the goggles through the lenses. It's worse than it appears in this photo with my camera.


An OR with one lens cap (left) taken off.








And a close up of that area below:



I think the biggest thing going for the OR is that it makes you feel like you're there. This makes for just the wonder and awe of exploring the world that you're now in - when you wear the headset - to be quite a delight.

The biggest problem I had that broke the immersion was seeing the black pixel border lines, I hope this will be fixed in future higher resolution versions. It also alerted me to having to try before I buy the consumer version, since I definitely wouldn't spend $300 on the immersion breaking and awfully low-res to the point of blurriness (720p screen divided into half for each eye) dev-kit as a consumer product.

I could also feel a bit of latency or probably judder, although it's being worked on, and I think my head naturally compensated by moving my head slower. (Valve is supporting Oculus Rift and aren't manufacturing hardware for now, preferring to be a platform where OR users will seamlessly launch apps and games from). Unfortunately, this must also be checked out before I buy for gaming purposes, as when you're desperately looking around the cockpit for that hostile spacecraft, you don't want your vision to be blurry and laggy, creating more nausea or noobplay.


A little Carmack envisioning a SoC (running Android) 4K integrated headset/future OR:
http://www.engadget.com/2013/10/18/oculus-rift-john-carmack-interview/


And most recently:

CES 2014 (Crystal Cove) updates:
  • 1080p OLED (still not sure that's enough resolution after the lenses)
  • New Positional tracking via IR-LEDs on the OR and an external camera on your monitor. 
  • Lighter, smaller
  • Lower latency, via OLED & technologies as talked about in the video in the link below
  • Apparently winner of "Best of CES 2014"
  • Still aimed to price accessibly at ~$300
  • No release date but 2014 "big year" for OR
http://www.engadget.com/2014/01/09/the-oculus-rift-crystal-cove-prototype-is-2014s-best-of-c/
So apparently they sold 55k units, with only 7.5k units sold during their Kickstarter!

For those worried about nausea, with positional tracking, it might be better. Someone does a write-up of their pleasant experience with Crystal Cove after previous nausea with the old version:
http://www.pcgamer.com/2014/01/10/oculus-rift-crystal-cove-prototype-hands-on-at-ces-2014/

Thursday, September 26, 2013

Valve and AMD reveals

So Valve has revealed their SteamOS a couple of days ago which is based on Linux, so it's pretty much a Linux distro. It will be a living room entertainment OS, so think console+xbmc combined. It is also free and open source!
Today, they also revealed SteamBox, and are offering 300 beta units for testers to be randomly selected, as long as you earn the Steam Hardware badge level 2.Unfortunately, actual specs are not disclosed, although they are saying the system is open, and you can upgrade individual components (like a PC!), as well as being free to install any OS on it or turn it into a robot! Gotta love Valve and their open/hacker/community culture. First open console since the PC =P. They are also claiming to have different boxes available in 2014 from different vendors, so PC and linux gaming seems to be ever on fire and advancing, thanks in no small part to Valve! [S2] (companion cube). It's great to see games like Dota 2, L4D2, Kerbal Space Program, X3: Albion Prelude and Guns of Icarus Online (and hopefully the Crytek 3 Engine soon) on Linux!
In a couple of days, Valve will reveal something else. Using symbols 'O' as the SteamOS reveal, and '[O ]' as the SteamBox reveal, they are revealing something along the lines of 'O+O'. They've already suggested streaming video from your gaming PC to the steambox via LAN, and family sharing for games, but it could be something different. Check the reveal here below in 33 hours:



AMD has revealed their newest line of GPUs at every price point, and personally I'm rooting for them as they are actually supporting open source linux driver development. Unlike a certain competitor which only releases binary blobs, although they run alright. In the livestream other game devs were also featured as were a lot of audio technology.
Check out Star Citizen's Chris Roberts at 1hr 44minutes of the livestream and some new hangar module features! (And an Aurora take off sequence in the new trailer demo!). It's also set to break 20 million in crowdfunding within 24 hours. See you in the 'verse!


Watch live streaming video from amdlivestream at livestream.com



Sunday, September 8, 2013

Star Citizen Hangar Module!!! (Patch 3)

Star Citizen, currently at >USD18mil in crowdfunding, getting past the halfway point of the ambitious Ubuntu Edge's goal. I've been screenshot-ing the daily pledge amount graph so analysis can be made later, but currently it's averaged >1mil/month since March, and in the 7 days during Hangar reveal it raised >1mil.

So after reading this forum thread detailing how someone ran Star Citizen's Hangar Module (a pre-pre-alpha) on a DirectX10.1 card, I was totally excited because before I thought I might need an eGPU. Star Citizen runs on CryEngine 3 and officially needs DX11 (and probably some high OpenGL level once Crytek supports Linux - hope they get a good hire). However, now I can wait for later to buy a new rig/Graphics card and get the best bang for buck =D Will probably be using a desktop > laptop to play this intense game though.

The graphics here look amazing!! And I loved the holo-table and being able to sleep in my RSI Aurora! =D I played this on low settings with a resolution of 1280x720 but I'm guessing my FPS was below 10. Maxed my GPU (GT330M) on my Samsung R580-JS02AU with i5-520M and 8GB DDR3.

Originally my GPU was overheating at ~100C and decided to turn my computer off when that happened (although I don't know how I was doing constant 105C while gaming last year before I took apart my laptop and cleaned it, reducing temperatures by ~20C (should make a post about that sometime with all the pics =P).
This time, I opted for the quick airduster into the fan intake, ejecting some dust and that seemed to cool the GPU down 10C so it hovered around 90C during gameplay.
Was doing dual screen 1366x768 and 1280x1024 had Star Citizen windowed at 1280x720 and used Greenshot. Afterwards I realised I could've just used FRAPS and got FPS data. -Facepalm-.

Here is a link to my album, and a slideshow of shots I took:
Star Citizen Hangar Module Test, Patch 3, 8/9/2013


Friday, September 6, 2013

Hand Gesture Design and Visualization

So Elon Musk does it again with this video from SpaceX:


Using the Leap Motion, Oculus Rift, some glass projection thing like in Iron Man apparently. 3D printing gets a mention too.

While this is really wow and pro, I would definitely like to see if they use hand gestures beyond visualising to do some designing work.


Thursday, August 29, 2013

Control another human via your brain

While this isn't has hardcore as River Tam's psychic abilities ("I can kill you with my brain"), researchers have done an experiment where a colleague controls another colleague's hand movement to press a key.

Vods:



It's no where near the Nerve Gear but we're getting there ... to the point where the Matrix prison could be a concern ... and taking control of people, or killing them via the brain interface could easily happen. Like in Surrogates or Ghost in the Shell.
Cyberpunk ftw.

Thursday, August 22, 2013

Ubuntu Edge ... Final Hours

While I posted about Ubuntu Edge before, It's at the final hours (17) of the campaign and with only 12.25mil and just under 20mil to go, it doesn't look very likely this crowd-funding campaign will reach its goal.

At the discounted price of $695/phone, that is now 46k units instead of 40k units, which is a decent manufacturing run, although I'm not sure on the exact numbers in the economical analysis of these things.

Spec-wise, and functionality-wise it trumps anything in that price-range, Xperia Z or HTC One. Unfortunately, probably due to inadequate advertisement/social media-ring and just not enough people ready to upgrade/commit (a lot of the early adopters may have already bought something this year like the previously mentioned phones), the campaign won't be breaking crowd-funding records like Star Citizen's record breaking crowd-funding dollars.

Still, 12mil is pretty respectable, it was 11mil yesterday and comes close to the 14.6 mil that Star Citizen had when I posted about Ubuntu Edge before (see previous blog post link). Right now Star Citizen has a whopping 15.7mil and growing everyday. Hangar module comes out 24th August at GamesCon, so can't wait to see the news and test it.
I hope they release something like an OpenGL version soon because apparently it'll be DirectX11 and my GT330m doesn't have that support T_T. Also, recent look at ATI's open source driver support leans me towards getting an ATI graphics next time. These nvidia binary blobs sometimes screw up and took me an hour to get my 319 driver working with Linux 3.8 and jockey -_-.



P.S. So for Systems Engineering Analysis (ENGN2226) I get to look at nanosats woot.



Tuesday, August 20, 2013

Tesla's Model S does it again: tops safety rating in the US

Way too many posts on Elon Musk but this guy's doing stuff! =P

http://www.teslamotors.com/about/press/releases/tesla-model-s-achieves-best-safety-rating-any-car-ever-tested
A pro and badass post including the Model S breaking test equipment and Apollo reference. =P

Also, if you wanted that side crash in detail:


Something funny:
http://www.gizmodo.com.au/2013/08/a-tesla-model-s-crashed-into-an-electric-pole-and-caused-a-blackout/

Also, if you haven't seen these old EV safety training videos for first responders:

Thursday, August 8, 2013

Arduino + starter kit $12 or less, shipped worldwide

Yes, even though you could get arduinos for less than USD7 on taobao, you need a taobao payment method, conversion rates and whatnot, and pay shipping.

Here, it's on a familiar website (indiegogo), ships worldwide, purposed for education, and is definitely an inspiring and sharable campaign/project =) So grab one or more and share to the world the fun of electronics =D

Obligatory iframe:

Wednesday, August 7, 2013

ArduSat is In SPACE!!! (and AIAA Sydney Section tour of Canberra)

omg it's SPACE!!!
So Greg Chamitoff came to speak at the ANU a couple of weeks back (with U Syd and AIAA) and he said everyday, his commander would wake him up with "Guess what? WE'RE IN SPACE!!! =D"

Anyways, ArduSat was launched into space in the early morning (AEST, which is similar to Japan time) between the AIAA tour days when some students from Sydney came over to visit Canberra's Aeronautical and Aerospace stuff =P

I was so tired helping out and staying up and waking before 9 that I skipped the live launch, but here it is in all its glory (launch at 47:30). Rocket is JAXA's H-IIB, ArduSat is piggybacking on the HTV-4 resupply mission to the ISS, and will be deployed off Kibō [yes, I was a bit annoyed with the pronunciation of Kibō xP]



ArduSat was my first Kickstarter project I backed with $1 =P (Poor student who really wanted to afford time for operation of ArduSat). It's also apparently partly built in Australia. And has a goal for education and science, you could buy time on the kickstarter and I assume before EOL they'll have time for other people to do some science/education with it! Test and learn your arduino programs on the spacecraft here! =)


Here's a video about AITC, one of the places (CDSCC, AITC, ATSB and ADFA/UNSW@Canberra)  where the AIAA tour went in Canberra; by a Melbourne Hackerspace/Maker Jonathan Oxer (who not so coincidentally worked on ArduSat):


UPDATE 16/7/2014:  I posted some photos of the AITC when we visited here. I posted a lot more (100+) photos on facebook back around when this post came out which you can view if you're my "friend". =P

NASA uses the Rift and Omni

So NASA uses the Oculus Rift and Omni. Specifically JPL, who do everything (friends, see my recent Facebook album on the AIAA Sydney Section's Sydney student tour of Canberra and its CDSCC, AITC, ATSB and ADFA/UNSW@Canberra.

Video here:
Iframe here:

Can't wait to just strap one of these with translation sensors on and start up Star Citizen. =)

Tuesday, July 23, 2013

Ubuntu Edge - Wow Canonical!

This is one high-end early adopter phone. And the internets are talking about it.
They want to smash Star Citizen's current USD$14.6 million record in crowd-funding by raising $32m, which roughly translates to 40,000 units.
As they say on their indiegogo page, they want to do this like a Formula 1 thing, (so prototypes or betas on a testing ground if you will) instead of the million unit scale of normal consumer phones.

They're also trying to get into the market like Google - not technical mobile phone makers but 'advisors'. I just hope they don't force Ubuntu Unity on people =/ (which they won't because they haven't turned evil right?)

Wednesday, June 19, 2013

Fixer movement?


http://www.wired.com/opinion/2013/06/qq_thompson/
Fixer movement?
Next in the Hacker/Maker movement, it looks like what I've been trying to do to dying devices except being too noob to do it. Sounds good! (Sustainability (Y) haha)

Tuesday, May 14, 2013

IP, law, patents

This is why I think the USPTO is ridiculous, especially in light of Apple vs. Everyone they can extort  =P (eg, Samsung, HTC, Google, etc.) ;P
http://blog.joshuafox.com/2012/10/the-evil-engineers-guide-to-patents.html

That said, this is on my do to list just to see the whole process and whether or not I should do it for something in the future just to protect my/our work (so people like Apple can't just patent something you made but didn't bother patenting). And then I could open source/give out ALL the licences for it. =D

Saturday, May 4, 2013

IllumiRoom

Great idea, and looks pretty cool. So it's apparently being integrated in Xbox 720, but will probably make it to the PC/Linux platform via hackers/makers.
(wii was pretty good, and also hacked to work on PC/Linux =P - yes, an upcoming project - I've got it to connect and work, but need to make an IR light setup on my laptop for the pointer to work properly =D That said, I should blog more on my projects instead of reblogging cool stuff >_> )