Showing posts with label spaceship. Show all posts
Showing posts with label spaceship. Show all posts

Saturday, November 1, 2014

Flying cars - the Jetsons are go; Star Citizen updates including a really cool graphics webpage

Here's some news of cool stuff so my posts this week aren't all disheartening.

Here's a video of a testflight of a car that turns into a plane and back again!




 __________________________breaking like a boss___________________________________________


Here's a: really cool webpage showcasing a data-based (interception, hacking, courier, transfer) spaceship from Star Citizen.

If you're logged in, it has a nice personalisation showing your profile as the only one not yet eliminated! =P There's also a nifty 'decrypt page' button to reveal the unscrambled data on the webpage. =)

Also, release 13 or Arena Commander v0.9.2 has been released: https://robertsspaceindustries.com/comm-link/transmission/14258-Arena-Commander-092-Released

Virgin Galactic spacecraft crashes with a test pilot killed.


Unfortunately, more sad news this week, this time all the more sadder with a death and another in hospital.

No doubt this disaster will take a toll on the Virgin Galactic team as it did on Burt Rutan in 2007.

Looks like another engine failure for this week, this time with a solid rocket that apparently exploded. They have already tested powered flights 3 times and unpowered - gliding flights over 20 times.
I've always liked liquid engines more with their increased capabilities including throttling and manual engine stop, which is obviously a plus for safety.

With SpaceX making things look so easy (including soft-landings on the ocean) with their in-house manufactured and tested Falcon 9 (and Merlin engines), these recent events have reminded us all of how dangerous the frontier of space can be, especially with rocket engines being in a whole different class compared to conventional combustion engines or even turbojet engines you'd get in airplanes.

BBC has more coverage. (with eye witnesses)

and so does Space.com (warning, Space.com's 2nd video has slightly graphic description of the aftermath).

Wednesday, October 29, 2014

SpaceX landing on floating platform in the ocean CONFIRMED! =P && Antares (by Orbital Sciences) explodes. =( UPDATED

SpaceX landing on floating platform in the ocean CONFIRMED! =P


So Elon Musk has confirmed SpaceX will attempt to land on a floating platform 90m*50m for their next Falcon 9 flight. YAY!

Florida Today:
He estimated no better than a 50-50 chance of a successful platform landing on the first attempt.
[...]
"So I think we're quite close," he said.
SpaceNews.com:
“We actually have a huge platform that’s being constructed in a shipyard in Louisiana right now,” Musk said in the interview, which was webcast live. He described the platform as about 90 meters long by 50 meters wide. “We’re going to try and land on that on the next flight.
“There’s at least a dozen launches that will occur over the next 12 months,” Musk said. “I think it’s quite likely — probably 80 to 90 percent likely — that one of those flights will be able to land and refly.”

Space.com coverage: www.space.com/27538-spacex-reusable-rocket-test.html


_________________________________________________________


Antares (by Orbital Sciences) explodes. =(


Sadly, the Antares rocket has exploded seconds after launch for their CRS-3 mission:


From simple visual inspection of this video, it seems like an engine failure for one or both engines - from the small engine flash and subsequent smoke; (or other failure causing engine flame-out or automatic shutdown). Subsequently, with no thrust, the rocket fell back to earth and the impact caused the big explosion.

Cargo carried included normal CRS foodstuffs, experiments, etc, and the Arkyd3 - a testbed for Planetary Resources' telescope satellites, including one which was Kickstarted (including a contribution from yours truly). 

According to Wikipedia, Orbital Sciences hasn't had that many failures, with successes in all Minotaur vehicles and the Pegasus with 3 outright failures and 2 partial successes (on primary payload) early in their launch history.Note that this is in line with many launch vehicle companies including SpaceX, whose Falcon 1 platform was their testbed which failed 3 out of 5 times.

However, SpaceX's Falcon 9 has had no failures except 1 secondary payload failure over its 13 total launches these last 4 years. Add to that: NASA pays $1.6 billion to SpaceX to deliver cargo over 12 missions while they have to pay $1.9 billion to Orbital Sciences for only 8 missions. Add to that each mission delivering more cargo in the Dragon by mass than Orbital Sciences' Cygnus spacecraft. The Cygnus is only superior in delivering more pressurized volume than the Dragon, and can't return cargo to Earth like the Dragon does.

Talk about SpaceX cutting costs and competition savings! (The citizens of USA should be glad SpaceX is now able to compete for USAF/DoD/NRO contracts.) I'm glad it's SpaceX that won the CCDev contract, and has a really cool Dragon V2 crewed spacecraft coming out, designed for reusability and landing by thruster functionality. Hurray for SpaceX reusability - providing sustainable and cheaper access to space!

Dailymail's coverage, in-depth: http://www.dailymail.co.uk/news/article-2810128/Ready-liftoff-Nighttime-rocket-launch-International-Space-Station-visible-East-Coast.html
Space.com's coverage, editor promises updates on this page:
www.space.com/27576-private-orbital-sciences-rocket-explosion.html

UPDATE:


More about the accident and engine here: http://www.spacenews.com/article/launch-report/42340antares-rocket-explodes-after-liftoff includes spectator video and sound of explosion:


Press conference at 9pm ET (12pm AEDT, now) on Nasa TV

Broadcast live streaming video on Ustream

More updates to follow probably; from conference:
Emphasis of launch/rocket science and space science being hard (obviously). No injuries, only lost hardware.
Orbital Sciences - will investigate what's wrong, solve the problem and prevent future problems.
Investigation includes evaluating debris (like aircraft investigations [like ATSB]!) - don't touch debris, could be dangerous.
Wallops - good range clearing of safety area.
ISS - incl crew in good shape, have supplies for at least 4-6months always, Progress spacecraft tomorrow, SpaceX on Dec 9, quite a bit of research hardware lost and spare hardware.

Investigation data and everything locked down until investigation process goes through; wait for daytime for debris collecting. Solid propellant burning in area. Contract - provides for ability to eventually get hardware lost on this flight to orbit, Orbital compensates NASA if they don't reach orbit. Launchpad could be damaged, tank pressure sensor readings still available and holding pressure - extent of damage not known until fully investigated.
Engine failure observed in telemetry and visually ~T+10s and range then sent the destruct command ~T+20s, before it hit the ground.
Investigation: Orbital in command, supported very well by NASA and MARS (@Wallops), debris in morning, cameras, telemetry/data. Orbital obviously won't fly until they know and correct the problem.
Insurance - Orbital does have various/some amounts of insurance on their launches.
Engines - Orbital chose to go with this (Russian) engine as there weren't many choices for powerplants of this size, especially in USA, and it was extensively tested and has proved robust. They've also chosen another engine for future Antares, according to the link above providing the video of spectator view. Wonder if they considered using SpaceX's engines =P

Wednesday, September 24, 2014

Footage of the inside of the LOX tank on a SpaceX F9

So while I was watching the recent Falcon 9 (CRS-4) launch by SpaceX (video embed below),

I saw this image but did not know what it was:


This happens at 24mins in the above video (or T+9:15)

Nerdist says it's actually the insides of the LOX tank. SpaceX has outdone my expectations - attaching a camera inside the cryogenic fuel tank at hardcore pressures and temperatures below −182.96 °C or 90K.

More videos of things like the capture by ISS and berthing of the mission can be found on the livestream event page (also the first link in this post). The only thing we didn't see this mission? The reusability videos of the 1st stage booster soft-landing on water like in previous launches.

Again, another job well done by SpaceX. (We still have Dragon capsule recovery, to go though).

Thursday, June 26, 2014

Dragon V2 Unveil and All Tesla's Patent Are Belong To Us!



Back from a hiatus, we have news which may be a bit outdated, but interesting nonetheless!



SpaceX unveils Dragon V2, a manned spacecraft with the significant difference from V1 of being both manned and having Super Draco thrusters, with over 100 times the thrust. These are required for both the LES (Launch Escape System) built into the vehicle (as opposed to an LES tower ala Apollo), as well as propulsion based landing from orbit (it includes parachutes but isn't planned to normally use them).

It has massive 4*17" touch screen array powered by multiple redundant Tegra chips from nVidia, with technology shared from Tesla's own touchscreens on the Model S. In the middle of the array are a variety of hardware buttons for critical functions in case the touchscreens fail. Rest assured, Musk says (while laughing) the rest of the ship's systems aren't powered by Tegras. A lot more juicy info can be found at this arstechnica article.

Also, rodents (live animals!) will be flying on CRS-4, for SCIENCE! =D Because we know from KSP having a lab in space process science and recovering science module data gives you more science! =)


_______________________________________handmade_break__________________________________________

Tesla has released all of its patents as open in the spirit of open source and rapid development of Electric Vehicles to stop the evil and unsustainable oil pollutions! =P Go Tesla and Elon Musk!! Great FOSS philosophy. While some people may spell doom for the company, I don't see any specific licence they're releasing it under, and since they still hold the patents, they can enforce any at will if someone oversteps and abuses their limited rights. Also, the example of AT&T's decline is wrongly used, since Tesla will only fail if it fails to continue to innovate and capitalise on their innovations with the rest of the competition. Also, as we can see from AT&T releasing their patents, the global telecoms industry has grown so much, and this is the same goal of Musk and the reason he made Tesla in the first place.
Incidentally, one of the ranks of the Linux Users Group - an org in Star Citizen is AYBABTU. =)

P.S. I should be able to do that Model S test drive post soon, holidays are good. =)

Thursday, January 30, 2014

KSP: Multiplayer and Squad's backstory


So at Porygron or Polygon, they had a really well written and good insight into the company that is Squad and how KSP came to be. Obligatory iframe:


or just click here: http://www.polygon.com/features/2014/1/27/5338438/kerbal-space-program

Go dreams, crowdfunding (thru early access model), doing what you love, and space! Also, do what NASA wants to do with asteroids in KSP (coming soon)!


So still no multiplayer announcement I can see, but NASA project confirmed:
http://kerbaldevteam.tumblr.com/post/74888946036/devnote-tuesdays-the-almost-forgot-to-title-this

Dev blogs on tumblr ... hmm... anyway, I have a tumblr too in case you were wondering, check out the "about me" page.

Monday, September 30, 2013

Falcon 9 v1.1 Maiden Launch!

Wanted to watch this live to get booster info but was someplace with no reception. 
Vid here:

Also this article is pretty cool. Here's the bit about the attempt at recovering the first stage:
Once it was back in the atmosphere, it lit its central engine to slow itself further. That's where things went wrong, though, as the booster started spinning. According to Musk, this "centrifuged the propellant"—spun it to the tank's walls and kept it from feeding into the engine. As a result, it hit the water hard, leaving the company's employees with pieces to recover. (This rocket didn't have landing gear anyway, and Musk said that the added hardware would act like fins to stabilize the spin.)
With the information they gained from this flight, however, Musk said that SpaceX has "all the pieces to do full recovery of the boost phase," which he expects to be attempted early next year. In the intervening time, the company plans to gather data on re-entry during two more flights.
Recovery won't be cheap. In response to a question, Musk estimated that saving the fuel to perform a controlled landing on water requires sacrificing 15 percent of the potential payload; returning to land will take a 30 percent cut. But Musk said the boost stage is about three-quarters of the total cost of the rocket, so being able to reuse it would provide a substantial net gain.
Beyond these findings, not everything was rosy about today's launch. SpaceX also tried to restart its second stage engine (which is necessary on some flight trajectories but not for today's launch). The engine "encountered a condition it didn't like during repressurization," though, and the process was shut down. Musk said that the company has a good idea of what went wrong, and will address it before the next flight.





Wednesday, September 18, 2013

KSP update 0.22


Kerbal Space Program is one of the funnest games ever, superseding The Sims and will probably take 2nd place in my all-time favourite game list, after Tribes 1. That is, until Star Citizen comes out and dominates the list. I love the open and mod-able, community driven aspects of this game. =)

This most recent update finally gives the option of inserting sub-assemblies to new designs, so you can finally import 2 assemblies/designs from different saved designs without having to build from scratch! Kind of like importing parts into a CAD assembly. I have no more excuse to not play this game (it's on Linux! via Unity =D) ... although uni study beckons Dx



Also, an abridged list of stupid things that I have done (a full list would be way too long). These are rookie mistakes which experience, if not proper systems engineering would (hopefully) have mitigated.
  • Not realising you forgot to put parachutes on your spaceship until you've re-entered the atmosphere
  • Using all your fuel to achieve a high orbit and realising your Kerbonauts are now stranded ... hope they're not hungry
  • Forgetting to activate solar panels once in orbit so your spacecraft (a planned addition to a collection of spaceships docked together forming a "space station") runs out of electrical charge. It's also unmanned so can no longer be controlled. Recovery mission is being planned (yes, one is also being planned for my stranded Kerbonauts, though admittedly with much lower priority xD)
And there we have our top 3 "oh crap, I'm so stupid" moments so far =)
The game has also prompted learning of orbital mechanics and stuff and is a great companion to: The Basics of Spaceflight - brought to you by JPL, "we do everything cool".

Monday, September 16, 2013

NASA News - September 2013

OK, I'm a bit on the slow side but I blame my travels to Melbourne and having so much fun at a wedding and fellowshipping =)

NASA has finally announced that Voyager 1 has left the solar system!
This, after scientists weren't quite sure how to interpret the data which seemed to indicate that it sometimes was still in the solar system and sometimes not. But now NASA thinks that Voyager 1 has passed the heliopause and is currently travelling through interstellar medium!

I guess we could add one more to the tally at http://xkcd.com/1189/ and hope we don't have to add any more =P

Also NASA news, they have 3 candidate asteroids for potential exploration by bringing it to moon orbit or something like L1/L4 and sending astronauts to do some science on it!

And if you haven't seen this photo bomb yet, something more light-hearted =P
http://www.universetoday.com/104679/absolutely-incredible-photo-frog-launches-with-ladee/




Sunday, September 8, 2013

Star Citizen Hangar Module!!! (Patch 3)

Star Citizen, currently at >USD18mil in crowdfunding, getting past the halfway point of the ambitious Ubuntu Edge's goal. I've been screenshot-ing the daily pledge amount graph so analysis can be made later, but currently it's averaged >1mil/month since March, and in the 7 days during Hangar reveal it raised >1mil.

So after reading this forum thread detailing how someone ran Star Citizen's Hangar Module (a pre-pre-alpha) on a DirectX10.1 card, I was totally excited because before I thought I might need an eGPU. Star Citizen runs on CryEngine 3 and officially needs DX11 (and probably some high OpenGL level once Crytek supports Linux - hope they get a good hire). However, now I can wait for later to buy a new rig/Graphics card and get the best bang for buck =D Will probably be using a desktop > laptop to play this intense game though.

The graphics here look amazing!! And I loved the holo-table and being able to sleep in my RSI Aurora! =D I played this on low settings with a resolution of 1280x720 but I'm guessing my FPS was below 10. Maxed my GPU (GT330M) on my Samsung R580-JS02AU with i5-520M and 8GB DDR3.

Originally my GPU was overheating at ~100C and decided to turn my computer off when that happened (although I don't know how I was doing constant 105C while gaming last year before I took apart my laptop and cleaned it, reducing temperatures by ~20C (should make a post about that sometime with all the pics =P).
This time, I opted for the quick airduster into the fan intake, ejecting some dust and that seemed to cool the GPU down 10C so it hovered around 90C during gameplay.
Was doing dual screen 1366x768 and 1280x1024 had Star Citizen windowed at 1280x720 and used Greenshot. Afterwards I realised I could've just used FRAPS and got FPS data. -Facepalm-.

Here is a link to my album, and a slideshow of shots I took:
Star Citizen Hangar Module Test, Patch 3, 8/9/2013


Wednesday, August 7, 2013

ArduSat is In SPACE!!! (and AIAA Sydney Section tour of Canberra)

omg it's SPACE!!!
So Greg Chamitoff came to speak at the ANU a couple of weeks back (with U Syd and AIAA) and he said everyday, his commander would wake him up with "Guess what? WE'RE IN SPACE!!! =D"

Anyways, ArduSat was launched into space in the early morning (AEST, which is similar to Japan time) between the AIAA tour days when some students from Sydney came over to visit Canberra's Aeronautical and Aerospace stuff =P

I was so tired helping out and staying up and waking before 9 that I skipped the live launch, but here it is in all its glory (launch at 47:30). Rocket is JAXA's H-IIB, ArduSat is piggybacking on the HTV-4 resupply mission to the ISS, and will be deployed off Kibō [yes, I was a bit annoyed with the pronunciation of Kibō xP]



ArduSat was my first Kickstarter project I backed with $1 =P (Poor student who really wanted to afford time for operation of ArduSat). It's also apparently partly built in Australia. And has a goal for education and science, you could buy time on the kickstarter and I assume before EOL they'll have time for other people to do some science/education with it! Test and learn your arduino programs on the spacecraft here! =)


Here's a video about AITC, one of the places (CDSCC, AITC, ATSB and ADFA/UNSW@Canberra)  where the AIAA tour went in Canberra; by a Melbourne Hackerspace/Maker Jonathan Oxer (who not so coincidentally worked on ArduSat):


UPDATE 16/7/2014:  I posted some photos of the AITC when we visited here. I posted a lot more (100+) photos on facebook back around when this post came out which you can view if you're my "friend". =P

Monday, March 25, 2013

SpaceX Software


Here's some interesting stuff. Apparently they use Linux in almost everything, including their rockets (Falcon) and spacecraft (Dragon). Cool stuff.

Sunday, March 10, 2013

At first I thought astroid mining companies were laughable..

but then I was convinced from their business cases.
Mind you, they're still going to be like at least 50 years before massive monies get raked in, and it all depends on someone getting those earth to orbit vehicles cheap and accessible. Personally I reckon 20 years before real profit gets raked in.

Planetary Resources website doesn't have much in depth info, though they were first, and do have 'le google executive investor', if that means anything.

If everything the sleek Deep Space Industries website says is true, then the business case for one of these really will be alright, but it all depends on increased customers in space, in the long-term. Which if humanity should expand, would be the logical necessary step. DSI seems a bit more open than PR and heck, it reminds me of RSI which is always a good thing (positive reinforcement ftw). Props to them for making the "Firefly" their first spacecraft =P And if that isn't an obvious enough reference, 300+m asteroids are apparently useful for hiding from Darth Vader and Reavers". Sign me up =)

Nice surprise to see Daniel Faber is actually part of the team, heard a talk when he introduced the project he's behind - Antarctic Broadband, which in the process of their main goal, will put a "A satellite ground station capability at ANU Mt Stromlo." and also use the new space R&D space (lol) that they built for projects like these.

It's interesting to note that they are both USA companies, and will most likely be subject to Space Export laws, which means I need that citizenship if I ever work there. But I'll worry about that later.

I wonder what people would think if you meet an 'asteroid miner' and if companies like BHP will invest.
"So what do you do?"
"I mine asteroids."
"Oh, you mean on EVE? I've heard that's like, boringly grindy and tedious."
"No, like Armageddon Bruce Willis style. Except, I do the electronics and software, and no nukes... yet."


Vod:
Lol, the space colony animations reminded me of Macross and Gundam. Let's hope Gundam Earth VS Colonies wars never happens.


Saturday, March 9, 2013

Russian Satellite Hit by Debris from Chinese Anti-Satellite Test [space.com]

So I feel like we're past the point where we can be passive about the problem and expect spacejunk to be negligible and avoidable.
Either PLA wanted to make space access harder for everyone once it secured manned spaceflight, or they have bigger egos than brains, or they don't understand sustainability. That graphic with the debris and ISS orbits is pretty freaky (below).

Also the tracking data seems to have large uncertainties or the statistics aren't to be trusted. -It's the 2nd time a mid-low chance of collision actually happened (there were higher probabilities of collision and closer aproaches by other objects each day).

 Also, ISS has manoeuvred as a result of avoiding this exact debris cloud's object.

If you want to learn more on the subject while being entertained, a good starting point is this movie:
This theatre highly recommended. Only criticism I have is that them red-cyan "goggles" make your FOV significantly smaller, making you have to look around a little sometimes. Non-3D shows have the advantage of filling your FOV with planetarium screen goodness, especially if you're at the back =) Also, any student ID is valid (Y)
 

Friday, November 16, 2012

Star Citizen - RSI, from the makers of Freelancer etc.

from the makers of Freelancer ... THIS. http://www.kickstarter.com/projects/cig/star-citizen
  • A rich universe focused on epic space adventure, trading and dogfighting in first person.
  • Single Player – Offline or Online(Drop in / Drop out co-op play)
  • Persistent Universe (hosted by US)
  • Mod-able multiplayer (hosted by YOU)
  • No Subscriptions
  • No Pay to Win
Only thing missing from it is shiny MMORPGFPS gameplay on the planetary surface found in the likes of Precursors (which gameplay-wise was amazing =D).
What makes me so excited: MMO persistent universe, FPS elements, Ship combat which is like Freelancer and not MOBA-style (sorry DoTA2, D3, Torchlight, just not so into click click click =P).
Shameless plug for my favourite game of all time (Tribes 1) remade into an arcade style FPS: less gameplay complexity, and weird speed gain when skiing but nevertheless FUN.


BOARDING SHIP MECHANIC explained
Multiplayer and Single player instancing explained.
Because, FIREFLY for inspiration. =) - would love that job xD
Support Linux at the poll for stretch goals (click thru to RSI website for the poll), give CryEngine3 the incentive to go to the quickest growing gaming platform right now with Source, Steam, Unity supporting =) Linux. Speaking of Linux, Humble Bundle for Android 4 finishes in 6 days!


Final-week's (3 days left to pledge!) pitch:


FINAL WEEK PUSH from Roberts Space Industries on Vimeo.

So a few points of our next major stretch goal (from boarding ship mechanic post and RSI star citizen website):
$4.0 million Level Additions
  • Melee & Heavy Weapons
  • Zero-gravity Simulation
  • Suit HUD Options
  • Increased Customization
  • Outside-the-ship combat (magnetic boots on a hull; think Moonraker)
  • Pro MOD TOOLS FREE to players!
  • Persistent Universe (forever instead of 30 months), 50 star systems
  • More Squardron 42 campaign gameplay
  • Increased community updates
- According to RSI website, we need $250k left till $4mil. Also, back on Kickstarter, your pledge will go towards stretch goals of BOTH kickstarter and the overall stretch goals at RSI.  
SO PLEDGE ON KICKSTARTER NOW =D.


I've always wanted to do Precursors MMO'd with friends. This is the closest thing I have ever seen. No amount of procedural universe generation, even if done by big industry pros would sway me. Just damn good gameplay with friends =).
That said, I've had my eye on Infinity Universe for years, because dang-it, its got great gameplay and scale, just without the FPS element >=| and definitely will be happily playing when it comes out.

Sunday, November 4, 2012

Uchuu Kyoudai dubbing from space =P

Haha, just watched the episode that aired today from Uchuu Kyoudai aka Space Brothers!
The dubbing part (aka 1st voice acting in space) was funny although he was a bit monotone ><
http://www.animenewsnetwork.com.au/news/2012-10-08/astronaut-successfully-dubs-space-brothers-anime-from-space
よく頑張ったな!
coughgetyourepisodesfromcyber12orwatchliveatkeyholetvmaybeandbuythestuffwhenitbecomeavailableinyourregion=Dcough

Watch him speak IRL in a google hangout with some funs =P
http://www.youtube.com/watch?v=36zs0w1fEZA&feature=share&list=UUfMIdADo6FQayQCOkLYGhrQ
OMG at 1:25:35 you see the author of the Uchuu Kyoudai manga appear =O =D

For my Australian friends, the movie's screening in Sydney and Melbourne:
http://www.japanesefilmfestival.net/film-spacebrothers.html
Too bad I'm in neither city at the time it's being aired =(
Will have to wait for DVD to come out or go to Japan and watch it =P


-----------------------------

Again, ETA of Ubunchu -  out this week =)

Wednesday, October 31, 2012

Star Citizen - Space Sim MMORPG on Kickstarter!


*** Update: ***
 GLXP posted about it on FB!

 https://www.facebook.com/googlelunarxprize/posts/284421335009192
***

Kickstarter: http://www.kickstarter.com/projects/cig/star-citizen
Website: http://www.robertsspaceindustries.com/star-citizen/

Donate at kickstarter, because funds at kickstarter help stretch goals both at kickstarter AND the website!! =)
The whole project is funded, with 19 days to go and rapid increasing in funding.

I've always wanted an MMORPG Space Sim with FPS elements. Sort of like Precursors with multiplayer and a persistent player-affected evolving universe. It would be up there with my favourite games of all time (Tribes 1- Annihilation mod, Team Fortress 2). The Freelancer, X series, Vega Strike and Wing Commander (this made by the same company) have all been great space sims, but I think lacked planetary/out of cockpit exploration/gameplay. 

http://www.kickstarter.com/projects/cig/star-citizen/posts/332531 
This update post answered all my questions lol. 
While they said has "first person shooter" elements like running around on the ship, the demo vid only has 3rd person running around on the flight deck. Planetary exploration is probably what will tip me to buying it, but they're not promising it T_T
I liked Precursors as it was as much a normal FPS/RPG on planets and ships/stations as it was space ship pew pews complete with space anomalies, upgrades, the works. 
 
If they do put planetary walk around in, it'll have a leg up on http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=14&Itemid=35 [oo Joomla] which allows you to land on planets but not walk on them. 

And at Nov 2014 release date, it looks like it may arrive faster than Infinity. Especially if I get to play the Alpha/Betas.
=P

I will most likely back this, it's sooooo tempting!! Just backed this as the last $30 digital download pledge on Kickstarter xD.
Making it the first game related project I backed on Kickstarter, passing by Ooya, Planetary Annihilation, That adventure game,  Homestuck, FTL, etc. Been wanting an MMORPG Space Sim for aaages (Been following that Infinity project for more than a few years now xD) 

Only downsides are: no Linux support on CryEngine3 (although Android is supported), is possible there will be pay 2 not grind instead of subscription, which would be horrible (though you need to pay a once off fee, which hopefully should prevent that, and if the devs are as community oriented as this game relies on, then it would be in their best interests not to payORgrind). They're also allowing community content like TF2 hats and levels =P


Thursday, August 16, 2012

Copenhagen Suborbitals first LES+capsule test

http://www.wired.com/wiredscience/2012/08/copenhagen-suborbitals-test/?pid=4590&viewall=true

So check out the stuff there.
Or click here for full article right here:

I hope this code from http://bungtutor.blogspot.com.au/2011/02/how-to-make-spoler-in-blogspot-blogger.html works ...


Dave Mosher
Dave Mosher is a Wired.com contributor and freelance science journalist obsessed with space, physics, biology, technology and more. He lives in New York City. G+
Read more by Dave Mosher
Follow @davemosher and @wiredscience on Twitter.
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Or just watch the cool vid here:

Friday, December 10, 2010

A certain SpaceX newsletter ...

A certain SpaceX newsletter ...
Onya!


 
SpaceX Reveal’s Dragon’s “Secret” Payload 
Hawthorne, CA – Before the successful launch, voyage, and recovery of SpaceX’s Dragon Spacecraft, the first time in history a commercial company has recovered a spacecraft from orbit, reporters were buzzing with news of a “secret” payload, stowed on board.
It was a payload so secret, SpaceXers made it Top Secret (think Val Kilmer 1984, not official US Government).
Top Secret payload, bolted to the floor of the Dragon spacecraft. Photo Credit: Chris Thompson
So what was inside the mystery package?  Their tribute to Monty Python.
A wheel of cheese.
Top Secret payload revealed.  Photo Credit: Chris Thompson, SpaceX
###
  
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