*** Update: ***
GLXP posted about it on FB!
https://www.facebook.com/googlelunarxprize/posts/284421335009192
***
Kickstarter: http://www.kickstarter.com/projects/cig/star-citizen
Website: http://www.robertsspaceindustries.com/star-citizen/
Donate at kickstarter, because funds at kickstarter help stretch goals both at kickstarter AND the website!! =)
The whole project is funded, with 19 days to go and rapid increasing in funding.
I've always wanted an MMORPG Space Sim with FPS elements. Sort of like Precursors with multiplayer and a persistent player-affected evolving universe. It would be up there with my favourite games of all time (Tribes 1- Annihilation mod, Team Fortress 2). The Freelancer, X series, Vega Strike and Wing Commander (this made by the same company) have all been great space sims, but I think lacked planetary/out of cockpit exploration/gameplay.
http://www.kickstarter.com/projects/cig/star-citizen/posts/332531
This update post answered all my questions lol.
While they said has "first person shooter" elements like running around on the ship, the demo vid only has 3rd person running around on the flight deck. Planetary exploration is probably what will tip me to buying it, but they're not promising it T_T
I liked Precursors as it was as much a normal FPS/RPG on planets and ships/stations as it was space ship pew pews complete with space anomalies, upgrades, the works.
If they do put planetary walk around in, it'll have a leg up on http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=14&Itemid=35 [oo Joomla] which allows you to land on planets but not walk on them.
And at Nov 2014 release date, it looks like it may arrive faster than Infinity. Especially if I get to play the Alpha/Betas.
Only downsides are: no Linux support on CryEngine3 (although Android is supported), is possible there will be pay 2 not grind instead of subscription, which would be horrible (though you need to pay a once off fee, which hopefully should prevent that, and if the devs are as community oriented as this game relies on, then it would be in their best interests not to payORgrind). They're also allowing community content like TF2 hats and levels =P
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